@TheMG3D Almost all of asmons fans are ugly, lonely, wastes of carbon from Europe they have nothing better to do with their fucking lives. They sit on their asses and larp as Americans and defend shit like kill people in the street. They all need to go to therapy and get meds.
@psycowolfpsn@Dexerto@Twitch Undocumented immigrants in the U.S. contribute approximately $96.7 billion to $97 billion annually in federal, state, and local taxes, according to major study findings by the Institute on Taxation and Economic Policy (ITEP). Another fucking loser who can't do basic research.
I do remember it was hyperbolic political ranting about greedy property owners, not an actual call to violence unlike asmoncuck who has literally said he's dreams about killing U.S civilians he sees in the streets. And twat? Are you from Europe? Does your stupid ass even live in the U.S or are you an American larper.
@MechaFanatical@Nikolai97960671@Dexerto@Twitch No it's not you fucking moron. It's nobody's problem but yours that you're fucking retarded and don't understand the difference. Go be sad, alone and useless by yourself you fucking loser.
Ivanding: State Agency / Armed Force: It involves state-directed armed forces or state-sponsored proxies entering sovereign territory.
Not invading: Unlawful Border Crossing (Civilian): Occurs when individuals cross without state authorization (e.g., unauthorized immigration, smuggling). This is a violation of domestic administrative or criminal law, not an act of state aggression under international law.
Learn the difference you fucking idiot.
WARNING ⚠️ SILLY ITEM
The Duck of Infinite Buoyancy
Wondrous item, common
A completely normal looking rubber bath toy that smells faintly of bubble bath.
Unsinkable: As long as a creature is holding this rubber duck, they cannot submerge below water level no matter how heavy their armor, weapons, or gear are. You float instantly to the surface like a cork.
Aggressive Flotation: If dropped into any liquid (water, acid, lava, or quicksand), the duck instantly expands to a 10 foot-wide giant rubber raft capable of holding up to 6 Medium creatures for 1 hour, or until commanded to shrink back down.
While floating on or holding the duck, you cannot stop squeaking whenever you take damage. Every time an enemy hits you, you emit a sharp, pathetic squeak. #dnd #fantasy #magic #tabletop #homebrew
Warning ⚠️ SILLY ITEM
Boots of the Dramatic Entrance
Wondrous item, common
These bright scarlet leather boots are decorated with oversized silver buckles and tassels that catch even the faintest breeze.
Main Stage: Whenever you walk through a doorway into a new room or step onto a stage, an illusionary spotlight instantly illuminates you, a loud brass fanfare blasts from nowhere, and a harmless gust of wind billows your cloak/hair for 3 seconds.
Aggressive Presence: The first time you make a Charisma (Performance or Intimidation) check within 10 seconds of entering a room using these boots, you gain a +2 bonus to the roll.
Drawback: Stealth is completely impossible while moving through doors. Anyone within 60 feet instantly knows you just entered.
#dnd #fantasy #magic #tabletop #homebrew
The Chameleon’s Chalkboard
Wondrous item, uncommon
This pocket sized slate chalkboard is set in a simple pine frame and comes with a single piece of slate chalk that never wears down.
Illusionary Canvas: As an action, you can draw a simple picture, diagram, map, or sentence on the board and speak its command word. The drawing disappears from the board and manifests as a 3D, semi translucent, silent illusion in an unoccupied space within 30 feet of you.
Dimensions: The illusion can fit inside a 5 foot cube.
Duration: It lasts for up to 1 hour, or until you erase the board or dismiss the effect as a free action.
Interactivity: Physical interaction with the image reveals it to be an illusion, as things pass right through it. #dnd #fantasy #magic #homebrew
Wayfarer’s Folding Shelter
Wondrous item, uncommon
��A small wooden block roughly the size of a deck of cards, carved to look like a tiny cabin with miniature iron hinges.
Instant Haven: As an action, you can place the block on flat ground and speak its command word. The block rapidly expands into a sturdy, weatherproof wooden cabin up to 15 feet on a side, complete with a door, shuttered windows, a fireplace, and basic wooden bunks for up to 6 creatures.
Protection: The shelter's walls are magically reinforced (AC 15, 50 hit points, immune to poison and psychic damage). While inside, occupants are shielded from extreme heat, cold, wind, and rain.
Packing Up: Speaking the command word again while standing outside causes the cabin to collapse back into its tiny wooden block form, gently pushing out any creatures or items left inside.
Once used, this property cannot be used again until the next dawn. #dnd #homebrew #magic #item #fantasy
Aegis of the Sunken Titan
Armor (plate), legendary (requires attunement)
Crafted from iridescent, abyssal-iron scales salvaged from a dead titan of the deep, this massive suit of full plate glistens as if perpetually underwater and radiates a crushing pressure.
Armor Class: 18 + 3
Properties: Heavy armor, stealth disadvantage, strength requirement 15
Titan’s Bulwark: You gain a +3 bonus to AC while wearing this armor. Additionally, you cannot be moved against your will, knocked prone, or teleported forcibly by any spell or effect unless you choose to be.
Abyssal Pressure: Enemies within 10 feet of you treat the area as difficult terrain. Whenever a creature hits you with a melee attack, the armor releases a crushing wave of pressure; the attacker takes 2d8 bludgeoning damage.
Tide-Tearer: As an action, you slam your fist into the ground, summoning a spectral tidal wave in a 30-foot cone. Each creature in the area must make a DC 18 Strength saving throw. On a failed save, a target takes 6d10 bludgeoning damage and is pushed 30 feet away and knocked prone. On a success, it takes half damage and isn't pushed or knocked prone. Once used, this feature cannot be used again until the next dawn.
#dnd #armor #fantasy #tabletop #homebrewdepot #magic
Phase Key
Wondrous item (thieves' tools), rare (requires attunement by a Rogue)
This intricate, obsidian-and-silver key looks far too thick to fit into a normal lock, yet its teeth shift and reshape themselves fluidly when brought near keyholes or keyways.
Master Lockpicker: While holding this key, you gain a +2 bonus to Dexterity (Sleight of Hand or Thieves' Tools) checks made to disable traps or open locks.
Phase Slip: As an action, you can insert the key into any locked door, chest, or solid surface up to 1 foot thick and turn it. The obstacle becomes translucent and intangible for 1 round, allowing you and up to three allies to walk directly through it as if it were open air. Once used, this property cannot be used again until you finish a long rest. #dnd #fantasy #tools #tabletop #magic #homebrewdepot
Jar of Living Ember
Wondrous item, rare
A heavy glass lantern containing a flickering, golden flame that dances without fuel. It radiates a gentle warmth and soft light.
Illumination: The lantern sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Hungry Spark: As an action, you can open the lantern's clasp and target a creature or flammability point within 30 feet.
The spark leaps toward the target.
Creature: The target must make a DC 15 Dexterity saving throw. On a failed save, it takes 3d6 fire damage and catches fire, taking 1d6 fire damage at the start of each of its turns until someone uses an action to douse the flames. On a success, it takes half damage and does not catch fire.
Environment: It instantly ignites any nonmagical, flammable object that isn't being worn or carried.
The jar can be used to attack 3 times, regaining 1d3 expended charges daily at dawn. #dnd #fantasy #tabletop #item #homebrewdepot
Eclipse
Weapon (shortsword), rare (requires attunement)
Forged from a alloy of fallen meteor iron and shadow-veil stone, the blade of this shortsword seems to dissolve into thin air whenever it passes through deep shadows.
Damage: 1d6 + 2 piercing
Properties: Finesse, light
Bonus: You gain a +2 bonus to attack and damage rolls made with this magic weapon.
Shadow Veil: While in dim light or darkness, attack rolls made with this weapon have advantage against any creature that relies on darkvision to see you.
Umbral Step: When you score a critical hit or reduce a creature to 0 hit points with this weapon, you can instantly teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. #dnd #fantasy #tabletop #sword #homebrewdepot