THIS IS ACTUAL F*CKING GOLD
Anthropic just shared one of the best tricks for Claude Code
The idea: let Sonnet 5.5 do the work, keep Opus 5.5 on call as an advisor, and let Haiku 5.5 swarm everything read-only
In Anthropic's own advisor tests, Sonnet with an Opus advisor scored higher on SWE-bench Multilingual and cost 11.9% less per task than Sonnet alone
You just start Claude Code like this:
claude --model sonnet
--advisor → Opus 5.5
here's how it splits:
→ Sonnet 5.5 drives the session, writes the code and runs the tests
→ Haiku 5.5 swarms the repo read-only: search, call sites, API docs
→ Opus 5.5 never touches a file: it sends back a short plan, a correction or a stop signal
→ you pay Opus rates for a few hundred tokens of judgment, not for the whole session
Opus only steps in at three moments:
→ before a plan locks
→ when the same error shows up twice
→ before calling it done
Sonnet builds. Haiku explores. Opus advises.
JEV engineering is the same move one layer down: the forks that need no thinker (which file, which tool, retry or stop) go to JEV in milliseconds, and the big models only see the ones that split
the full tree
> Sonnet 5.5 runs the main session and edits code
> search maps the repo on Haiku 5.5, read-only
> grep finds call sites on Haiku 5.5 in its own context
> docs pulls the API reference on Haiku 5.5
> Opus 5.5 on call as advisor: plan, correction or stop, never code
> JEV routes micro-forks in milliseconds
paste the tree and this prompt into Claude Code ↓
"Reconfigure my Claude Code setup around this tree:
1. Run the main session on Sonnet 5.5 and set Opus 5.5 as advisor with --advisor
2. Create three read-only Haiku 5.5 subagents in .claude/agents: search (maps the repo), grep (finds call sites), docs (pulls the API reference)
3. Add one rule to CLAUDE.md: consult the advisor before locking a plan, after the same error twice, and before calling a task done, and never more often than that
4. Keep raw subagent output out of the main session: subagents return summaries only
5. Route fast deterministic forks (tool choice, path selection, retries) through JEV
Show me every change as a diff first. No edits until I say go"
↳ https://t.co/Vhl2BC4gaJ
save it, you'll use this every single day
This is f*cking insane.
These 10 GitHub repos can turn your AI coding agent into a motion design studio.
AI videos. Cinematic animations. 3D scenes. Motion graphics.
Send this to your Claude:
• ComfyUI (141K stars) - node-based AI workflows for images, video generation, and creative automation.
↳ https://t.co/qAXgwNsj0r
• Manim (95K stars) - generate precise, cinematic math and explainer animations with Python.
↳ https://t.co/TJeUtBmDI4
• Remotion (65K+ stars) - turn React code into professional motion graphics, animated videos, and automated content.
↳ https://t.co/rQPbMKfLiw
• Motion (34K stars) - smooth, physics-based animations for React and JavaScript.
↳ https://t.co/MXkPQgK7Vg
• Motion Canvas (19K stars) - create beautiful animated explainers and presentations with TypeScript.
↳ https://t.co/3S575C2crv
• LivePortrait (19K stars) - bring static portraits to life using motion and expression transfer.
��� https://t.co/pS1Cy70rvY
• Wan2.1 (17K stars) - open AI models for text-to-video and image-to-video generation.
↳ https://t.co/yhDU0T4iwo
• Theatre.js (12K stars) - visual motion design editor for web animations and 3D scenes.
↳ https://t.co/CFLsz9JCDp
• AnimateDiff (12K stars) - animate diffusion-generated images using reusable motion modules.
↳ https://t.co/2UCwb89V19
• Remotion Agent Skills (5K+ stars) - teach Claude Code and other coding agents how to build better programmatic videos.
↳ https://t.co/KiXAWtqMba
10 repos. One creative workflow.
Your next motion designer might be an AI agent.
Send this to your Claude.
↓ Full workflow below.
Your AI agent can remember everything and still get it wrong.
Stale facts, lost context, and bad retrieval break long-running workflows.
In this article, I show you how to build a memory system that knows what to keep, load, and forget. https://t.co/ZUHHWdtL4v
This is f*king insane.
these 10 GitHub RE repos let your AI agent reverse engineer almost any app, game, or tool on any device
send this to your Claude:
• REA (130K stars) - one MCP for reverse engineering: binaries, Electron, .NET, Android, websites.
⮡ https://t.co/WcBbTxobH4
• Ghidra (84K stars) - NSA's free decompiler. The core of most AI RE setups.
⮡ https://t.co/ImRn8Zsw13
• ImHex (55K stars) - hex editor with an MCP server for agent file inspection.
⮡ https://t.co/ibIwb3NnrM
• mitmproxy (45K stars) - intercepts network traffic and maps hidden APIs.
⮡ https://t.co/cmvNP3XCba
• ILSpy (27K stars) - .NET → C# decompiler.
⮡ https://t.co/9jhu6mjmOe
• Frida (22K stars) - runtime hooking for desktop and mobile. CLI-scriptable.
⮡ https://t.co/usmrokAvCi
• GhidraMCP (11K stars) - AI agent bridge. Headless or GUI.
⮡ https://t.co/Yrt17pBDiU
• Android RE Skill (8K stars) - APK → decompiled code + API endpoints.
⮡ https://t.co/486AkjKHCU
• Universal Modder (7K stars) - agent skills for modding PC games.
⮡ https://t.co/pb16470xJf
• Cpp2IL (3K stars) - Unity C++ → .NET for ILSpy. Still WIP.
⮡ https://t.co/vrX2Itg2H9
Send this to your Claude
Then read the full guide below on how to reverse engineer almost anything with Opus 5.5 ↓
Claude Opus 5.5 could turn a single AI agent into a complete reverse engineering workstation.
It can inspect applications, trace hidden logic, decompile binaries, reconstruct features and verify the results.
In this article, I show you how step by step. https://t.co/Iab18KwxxQ
WOW
motion designers are not ready for opus 5.5
this entire video was built with code
opus chose the music, downloaded the sfx, generated every frame and synced everything to the beat on its own
steal the exact prompt ↓
<inputs>
Ask me for: the product name and a one-line promise, 3 to 5 UI moments to show, one accent color, 10 to 20 real vertical clips I own, and a royalty-free song with a clear drop (e.g. Mixkit, free for commercial use).
</inputs>
<direction>
High-end minimal. One idea per shot, plenty of empty space, one accent color, one clean sans (Geist or Inter) with tight tracking.
Masked type reveals, match cuts, one consistent camera language.
Real footage only, never placeholder cards. No full stops in on-screen text.
Banned: shockwave rings, particle bursts, RGB split, camera shake, lens flares, neon glows, grid floors, flashing backgrounds, bouncy easing.
</direction>
<structure>
10 bars at 120 BPM, 2 seconds each.
Bar 1: the hook appears word by word on the beats.
Bar 2: one hook word morphs into the product UI. A cursor types and clicks.
The drop: a circle expands out of the button into a dark scene.
Then one move per bar:
a wall of real clips with a scan line and 3 winners
the key output revealed as big type
a 3D carousel of real videos with floor reflections and a motion-blurred whip onto one hero clip
the hero inside a phone next to a panel that flips into results
big stats on push cuts
a 3-word ticker
a logo reveal
a fade to black
</structure>
<build>
One HTML file at 1920x1080. Every style is calculated from time inside https://t.co/knoJJfMFI5(t): no CSS animations, no timers, no state between frames.
Real video: extract clips into 30fps JPEG sequences with ffmpeg and swap img sources per frame. seek awaits the image decodes.
Analyze the song with numpy: tempo, beat grid, energy per bar, and the drop. Calibrate the grid to the actual kick hits. Every cut lands on a downbeat, every UI hit on a beat.
Render with Playwright: 3 subframes per frame at t minus, at, and plus 1/240s, then blend with ffmpeg tmix for real motion blur at 60fps.
Place every sound effect so its measured peak, not its file start, lands on the event. Keep the effects quiet beneath the music. Loudnorm to -14 LUFS.
Check 20 or more frames before the full render. Fix anything cluttered, overlapping, or difficult to read.
</build>
<gotchas>
Never set opacity or filter on a preserve-3d element, because it flattens and both faces become visible.
Fade its wrapper instead.
Measure element positions at runtime for accurate match cuts.
Only use music and sound effects with licenses that allow commercial use.
</gotchas>
<start>
Ask me for the inputs, then show me a storyboard with every timing mapped to the beat grid before writing any code.
</start>
Claude Opus 5.5 could turn a single AI agent into an entire research machine.
It can search hundreds of sources, verify claims, track evidence, spot contradictions and deliver detailed, source-grounded reports.
In this article, I show you how. https://t.co/zSJEF1ic7x
opus 5.5 is f*cking insane at motion design
this entire video is pure code, zero after effects
im open sourcing the exact prompt template behind these motion designs
steal it and recreate them yourself ↓
<inputs>
Ask me for: 8 to 12 UI states I want the shape to transform into (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).
</inputs>
<direction>
Dribbble-level UI motion. One shape, no cuts: every state is the same element morphing its size, radius and color while its content swaps with a quick blur.
A cursor controls every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist).
Springs everywhere, with only a tiny overshoot. The camera zooms so each state fills the entire frame. The last frame matches the first frame, so it loops perfectly.
Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.
</direction>
<structure>
120 BPM, 7 bars, something happens on every beat.
Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs expand into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.
</structure>
<build>
One HTML file, square 1440x1440. Every style is calculated from time inside seek(t): no CSS transitions, no timers, no state carried between frames.
Springs use closed-form step responses. A value that changes targets multiple times is the sum of one spring per change, so it remains a pure function of time.
The tab indicator's two edges follow different springs, so the leading edge stretches ahead of the trailing one. Use the same trick for the toggle knob.
Drags use direct manipulation: while the cursor is held, the value is calculated from its position. On release it springs back from wherever it was.
Analyze the song with numpy to find the beat grid and start on a downbeat. Position every UI sound by its measured peak.
Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.
Render one frame per beat before the full render. Fix anything off the grid, cramped or difficult to read.
</build>
<gotchas>
Never put will-change on anything the camera scales or the text becomes blurry.
Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps.
Make the final frame identical to the first, including cursor position and speed, or the loop stutters.
</gotchas>
<start>
Ask me for the inputs, then show me the state list on the beat grid before writing any code.
</start>
Claude Opus 5.5 could turn a single AI bot into an entire motion design studio.
It can direct scenes, animate product interfaces, render videos, catch visual mistakes and deliver polished results.
In this article, I show you how. https://t.co/HjZIAksasB
Anthropic engineer:
"90% of our engineers were already using self-improving loops
Now everyone is moving toward agentic graphs"
"Prompting is basically over"
In just 10 minutes, she builds her full Claude Code system live from a completely empty terminal
Agents → Loops → Graphs → Self-Improving Systems
Prompting was the old workflow
Graph engineering is the next one
This 10-minute breakdown is worth more than most $1,000 agent engineering courses
Watch it today
Then save the full guide below before everyone starts catching on ↓
Google Brain founder Andrew Ng:
"Prompting will be dead in 6 months
Graphs are what's replacing it"
In this 2-hour Stanford lecture, he shows how to build agents that work, learn, and improve entirely on their own
Agents → Loops → Graphs → Self-Improving Systems
The first 10 minutes alone cover what most $500 agent courses never teach
This free lecture is worth more than most paid agent engineering programs
Watch it today
Then read the guide below and learn how to build systems that improve themselves
Anthropic engineer:
"At Anthropic, we don't write prompts anymore
We build loops"
In just 42 minutes, she shows how the Claude team builds loops that can prompt themselves
If this were a $400 course, people would probably call it one of the best agent courses of the year
It's completely free
Watch it, then use the step-by-step guide below to build your first loop
Andrej Karpathy:
"Prompting is slowly fading away
Delete everything else and keep the graph"
In this 1-hour lecture, he explains how to build graphs and why they're the layer that survives
The part most people overlook:
LLMs → Prompts → Agents → Graphs
Everything before the graph is just another step
The graph is where the system eventually ends up
Watch it first
Then read the full guide on graph engineering below