@AmpereSh How to define unlimited? I seem to have seen that the model has a 5-hour limit and a weekly limit from my friends, and as far as I know, this is not called unlimited.
@antigravity Stop promoting this bullshit. The only people promoting your product are the fake KOLs you've hired, while real paying users are turning away. Your entire team will eventually be fired simply because your product is worthless, nothing more.
@DrCryptoYoda@antigravity The truth is, it's disappointing. The only possibility is that you're not actually spending $200 a month; instead, they're paying you to spread this bullshit.
@JoanP501@RIICommunity Stop this deceptive marketing, you AI frauds! Many Ultra users have reported that Google has drastically reduced the quota for Ultra users at least twice since mid-month, and there has been no official announcement.
@sam_aestra@sweatystartup They are even reducing the quota for Ultra users by 50%. I don’t understand why they designed a product that makes it impossible for users who pay the highest monthly fees to function properly.
@amu_mhr Does it look like writing vertex data through Niagara or getting UVs to write textures, so that rendering can sample, did I understand correctly?
@Passer1dae And how do you voxelize the scene? Is it a progressive approach like project gbuffer data or voxelize items and combining? Btw I found that htrace's technology is very similar to Tencent's Smartgi. Is there any connections?
@Passer1dae It really inspired me that combine real-time approach to a baked one. But I have a question: How do you accelerate multiple bouncing using apv? like inject sampled apv radiance into voxel every frame or just initialize it? (cnt)