One month ago, audio.cpp was open-sourced. Yesterday, audio.cpp reached 1,000 GitHub stars and Alibaba Tongyi Lab integrated audio.cpp into the FunASR deployment platform🎉.
In one month:
📷 The project grew from 12 to 44 model families, with 31 contributors.
📷 Engineers from Alibaba and Mistral AI contributed models and improvements to make them more production-ready.
📷 Shared model specifications, reusable components, CLI and server interfaces, streaming support, and experimental pipelines moved the project closer to the original vision of a unified AI runtime.
Thank you to everyone who has contributed, tested, reported issues, or simply given the project a star. Here's to the next milestone. 📷🎉🚀
Want to run VibeVoice 1.5B locally on your iPhone? The source code for the XCFramework and demo app is now available: https://t.co/lenMfeXRJA
Note: the additional Metal optimizations merged into the main branch have not been applied to this branch yet, so performance can be further improved.
Want to run VibeVoice 1.5B locally on your iPhone? The source code for the XCFramework and demo app is now available: https://t.co/lenMfeXRJA
Note: the additional Metal optimizations merged into the main branch have not been applied to this branch yet, so performance can be further improved.
Want to run VibeVoice 1.5B locally on your iPhone? The source code for the XCFramework and demo app is now available: https://t.co/lenMfeXRJA
Note: the additional Metal optimizations merged into the main branch have not been applied to this branch yet, so performance can be further improved.
Want to run VibeVoice 1.5B locally on your iPhone? The source code for the XCFramework and demo app is now available: https://t.co/lenMfeXRJA
Note: the additional Metal optimizations merged into the main branch have not been applied to this branch yet, so performance can be further improved. @Microsoft
Want to run VibeVoice 1.5B locally on your iPhone? The source code for the XCFramework and demo app is now available: https://t.co/lenMfeXRJA
Note: the additional Metal optimizations merged into the main branch have not been applied to this branch yet, so performance can be further improved.
The official audio.cpp UI is currently under active testing on the dev branch , alongside the Release 0.6 preview models: DotTTS, NeuTTS, and MuScriptor. Please try them, report issues, and share feedback so the workflow can be polished before it becomes the default release experience. https://t.co/vzFqFIhEQu
The official audio.cpp UI is currently under active testing on the dev branch , alongside the Release 0.6 preview models: DotTTS, NeuTTS, and MuScriptor. Please try them, report issues, and share feedback so the workflow can be polished before it becomes the default release experience. https://t.co/vzFqFIhEQu
@shinshin86 Check our C++ version of Omnivoice (along with 40+ other audio models in one runtime). No Python and 1.8x to 8x faster than Python on CUDA! https://t.co/RpQznHV5Cw
@C_of_Creativity Thanks for including the benchmark in the repo! I’m working on porting text-to-audio to audio.cpp, with text-to-video as a free bonus 😄. This is exactly the kind of reproducible performance baseline I’ve been looking for.
Nice work! In case anyone is interested in a local version, audio.cpp is an all-in-one AI audio runtime that supports 40+ state-of-the-art audio models across TTS, ASR, music generation, and more, with highly optimized performance. A new UI is also open for testing now! https://t.co/K9H1vbstsx
One month ago, audio.cpp was open-sourced. Yesterday, audio.cpp reached 1,000 GitHub stars and Alibaba Tongyi Lab integrated audio.cpp into the FunASR deployment platform🎉.
In one month:
📷 The project grew from 12 to 44 model families, with 31 contributors.
📷 Engineers from Alibaba and Mistral AI contributed models and improvements to make them more production-ready.
📷 Shared model specifications, reusable components, CLI and server interfaces, streaming support, and experimental pipelines moved the project closer to the original vision of a unified AI runtime.
Thank you to everyone who has contributed, tested, reported issues, or simply given the project a star. Here's to the next milestone. 📷🎉🚀
Star our repo so you don’t miss future updates! The model was uploaded to the audio.cpp HF repo. I will upload the xcframework later, and then push the code to a branch after release 0.6.
We’re working on a C++/GGML implementation of Muscriptor in audio.cpp! It should be easy to port to other platforms, including iOS. If you’re a fan of music models, audio.cpp already supports ACE-Step, HeartMuLa, Stable Audio, and more. Follow our repo or X account so you don’t miss the update!