Kidnapping, torture, tentative de suicide couverte, agression sexuelle, trafic d'influence dans différents services de police, évocation de ventes d'arme : OM-VA, c'est du bilboquet en comparaison, oui
https://t.co/ekEiEt6jyH
@Airmanflyer La Provence était en guerre avec l'ancienne direction depuis des années, elle est parti maintenant ils peuvent se défouler une dernière fois sans opposition avant de renouer avec les nouveaux qui diront "c'est la faute de l'ancienne direction" au moindre problème.
@DROlT_AU_BUT Ounahi c'était très nul chez nous, c'est indéniable et l'avoir cette année c'était avoir 2 Angel Gomes.
Par contre si on peut échanger Rabiot et/ou Rongier contre O'Riley, Angel Gomes et Abdelli j'ai du mal à croire qu'on hésite vu les problèmes qu'on a eu au milieu cette saison.
Arjen Robben: "Herkes benim sürekli içeri kat edip sol ayağımla vurduğumu biliyordu; bir maçta rakip bek bana 'Arjen, hep aynısını yapıyorsun, bıktık artık' diye bağırdı. Ona gülümsedim, yine içeri kat ettim ve golü attım. Maç sonu yanına gidip 'Biliyordun ama durduramadın, asıl acı olan bu' dedim; mükemmelleştirilmiş bir tekniğin karşısında planlar sadece kağıt üzerinde kalır."
I hate to my negative about content here but this is an actual industry plant. It’s ok to like this sort of game, but how it’s presenting itself hurts actual indie games.
- real licensed music
- massive array of custom assets and cutscenes, fully voiced too
- insanely pricey press kits sent out to small and big CCs
- presents itself as “indie”.
This is not “indie”. This is a refined product that was made for millions. Most likely a medium sized team of 12-30 full time for years. This kind of low hanging fruit stealing + indie labeling hurts actual small dedicated teams of real game devs. There will be actual indie devs that miss out on awards this season because of this extremely well funded AA title masquerading as an indie.
Nintendo's lead physics engineer saw the prototype that became Tears of the Kingdom and said "are we really doing this?!" Then they did it. That's why players can build working trains inside the game.
At GDC 2024, the team broke down the architecture. The rule from day one was simple: build a system, let fun emerge.
To make that rule run, they removed every non-physics object from the game world. Gates, cogs, doors. Everything got rebuilt as a physics-driven object. Two layers of physics underneath: Havok (the same commercial engine powering Half-Life 2) at the bottom, Nintendo's in-house physics layer on top.
Every wheel in TOTK is three rigid bodies: wheel, motor, shaft. Torque from the motor flows through the shaft. Friction with the ground creates forward motion. That's why a player-built train rolls correctly even though no developer ever scripted "trains."
The cooking pot is the funniest piece of the architecture. Nintendo added a joint at the bottom so soup wouldn't spill on uneven terrain. Players figured out the joint was a ball-and-socket and turned it into vehicle suspension, robot arms, and laser turret mounts. None of that was on the design doc.
Sound runs on the same trick. There is no pre-recorded "wagon noise." Every sound emerges from rolling wheels, jangling chains, and creaking joints colliding in real time. The director called it a physics engine for sound. The audio team said on record they don't recognize half the final sounds because the system made them.
All of this runs on a Switch with 4GB of RAM and a 10-watt power budget. Studios with 10x the hardware budget can't let you put a barrel on a horse. Tears of the Kingdom lets you build a train.
Après son départ de Feyenoord en fin de saison, Dennis te Kloese (51 🇳🇱) devrait faire son grand retour au Mexique où il devrait devenir directeur technique de CF Monterrey 🇲🇽.
[🗞️: @CLMerlo]
@BenFCM C'est factuel mais extrêmement facile. Quand on demande ce que l'on fait des joueurs qui sont parti (pour la plupart) on est tous unanime.
Cet été ça sera pareil. La plupart des suiveurs veulent voir partir tous les joueurs sauf 8-10 mecs parmi l'effectif complet.