💻《Project. Abyss》 Day. 49
We finally finished the cabinet 😋
Looks pretty sci-fi to me.
With a new team member joining, I'll also be spending some time on teaching and onboarding.
Things should keep getting better from here 🔥🔥
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💻《Project. Abyss》 Day. 48
Finished texturing the door frame.
Even though it's sci-fi, in our worldbuilding a grimy, industrial look actually fits best 🤔
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💻《Project. Abyss》 Day. 47
Finished the shower room. The shape is deceptively simple, honestly.
Hard to read without materials though.
Can't wait to finish the scene and focus on the actual game.
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💻《Project. Abyss》 Day. 46
Asked for just one sink model.
They kept going, couldn't decide which version was best...
and ended up with 7 different sinks 😂😂😂
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💻《Project. Abyss》 Day. 44
Industrial lamp modeling is done
small decorative bits included
Still working on the door frame materials
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💻《Project. Abyss》 Day. 43
Adding more detail to the door frame — light strips incoming for that sci-fi vibe.
ID maps and UVs are done for the ladder, pipes, and ducts. Just need time to texture them 🫠
Door frame still in progress.
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💻《Project. Abyss》 Day. 42
Fixed glass losing transparency in-engine
grime layer needed its opacity channel on 😅
Also reworked our ID map standard
1 UV set for engine, multi-material painting
still in Painter
8 textures → 3. Saving disk space… maybe?😂
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💻《Project. Abyss》 Day. 41
Finished texturing this model today.
Back to grinding tutorials 🫠
Just noticed the window frame is square on the outside but round on the inside
fixing the mesh now 🫡
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💻《Project. Abyss》 Day. 40
Day 3 learning Painter — finally got hands-on.
Not much time to stop and study, so I just started making stuff. Ideas started coming fast.
Here's today's material painted in Painter — really happy with how it turned out 😋
💻 《Project. Abyss》 Day. 39
Reviewed last week's schedule
all week on 3D modeling 🫠
Hard to gauge progress. Built while learning game-ready workflow.
Base Mesh: ID maps, tiled UVs, export quirks😅
Still learning, building a workflow that makes sense
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