Are we witnessing the downfall of TFT?
Set 17, no Mac support and now Mortdog leaving Riot.
Genuinely concerned about the future of this game taking so many Ls before moving to its own client.
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
@AboveAverageTFT tldr yasuo = prio mech/reroll comp/augs, varus = cho/ornn boon insane cause of legendary odds for jhin/blitz and its just insane on cho cause holes count for boon value, ahri = prio fast 9 augs
embarrassing performance ngl.
slept like shit made a ton of mistakes i wouldn't do on a different day. gonna take this as a learning and get better habits in and out of game to hopefully avoid this in the future.
ty everyone who cheered for me🫡♥️
since i escaped the prison of tier 2 i wanna provide some feedback on how i would make it better without it requiring more resources from riots side
@max_wish@RiotSherman (1/3)
@LornykTFT one snapshot at the end of the set for the first trails.
i don't see the burn out point since you have an entire set to climb and snapshots save a shit ton of resources because if we wouldnt have those you would need more tournaments
why this works:
- you would play for snaps at most balanced and fun patch of the set
- dont have to invest unemployed level of hours just to make first snap
- competitive season extends having something to play for at the end (3/3)
2 main issues for me right now are for me are:
1. competitive season is over too early and the ladder is dead after snaps
2. early season grind on release patch
the solution that would solve both issues at once is having snaps at the end of a set for the next set (2/3)