I guess it's easy to make wrong assumptions about what works and what doesn't since the mind remembers the incidental successes more easily than failures.
Plus, the sheer complexity of a multiplayer match where only few play optimally adds to the challenge of figuring stuff out.
A person dedicates hundreds or thousands of hours to mastering a complex system like a multiplayer tank game. Eventually, they hit an invisible ceiling that stops them from becoming better. How often are such barriers psychological? What if it's all in the mind?
This thought came to me while watching some Tyr streams. Sometimes you see players with tons of gameplay hours who still take huge risks leading to a swift game over. Everyone has their own playstyle, but eventually I'd imagine one would re-examine tactics which are hit-or-miss.
@miracleofsound I guess most people who'd want a feed of infinite personalised music are not in it for the art, it's probably closer to an audio wallpaper to put in the background of another activity.
@udiWertheimer I'm not sure. I think a lot of people don't even listen to artists nowadays, just "genres". They want a certain style and so they open a playlist in that style and don't care for details beyond that. To this kind of an audience an infinite personalized feed would work fine.
Huh, was comparing stats on various tanks in the "Armor" tab and clicking between them when the tank graphics glitched out all of a sudden. This Arbalest has seen better days...
I got a mild cold, so I've passed the time by playing Tyr. It's the first time I've ever played a tank game so there's been a lot to learn. I'm liking it more than expected.