Super excited to announce that I'm now working full time with @1047Games / @Splitgate 🎊
Couldn't be happier to be working with such an amazing group of people and to be a part of a game I love so much.
Extremely excited for the future 🤩
Movement is Freedom.
EMPULSE will be part of Steam Next Fest on June 15th. Launching Early Access on June 24th.
Watch the premiere of EMPULSE gameplay, now.
Are you a content creator looking to join us for future EMPULSE playtests? Let us know in the replies! ⬇️
Not in the content game? Sign up to be among the first to play: https://t.co/PP1G4k2pXK
Sharing some screenshots before the weekend hits. Join the EMPULSE Discord if you want to see more, including some shots of the mech. 👀 https://t.co/4uRT5xQAJh
More EMPULSE info drops on Monday.
EMPULSE is an upcoming fast-paced 6v6 movement shooter. Wallrun, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
👀 I've been playing since February, y'all. Follow on Steam, sign up for early access when available, and give this game a shot. It's mad fun. 6v6, movement, wallrunning, grapples and mechs. Finally.
I can talk about my experience if you have any questions but I can't show my gameplay.
@_JasonLT@okcamars All these guys would foul out once from making crazy faces, whipping their head back, falling over from small contact, etc. then cut it out forever.
@_JasonLT@okcamars imo NHL largely solved this problem.
Rename flopping technical to embellishment. Don't just call it for faking contact when there was none, call it any time a player embellishes contact. This should include if it was a real foul being embellished - call a double foul.
@natsuyasumimi I almost rewrote “any other” to “most others” to avoid this, but thought it was clearly enough hyperbole. What I mean is simply that most people don’t work in an industry similar to video games (I’d probably include motor racing in that, but I don’t know enough)
The video game industry is unlike any other, and I think that makes it challenging for people on the outside looking in to understand and empathize with devs.
My point is that the devs behind these projects are real people. When you say "dead on arrival", you're rooting for a lot of real people losing their jobs. Real, passionate people who aspired to make something fun.