✨Royalty Free-For-All wraps production TODAY! ✨
Thank you all so much for your support throughout development. Let's run a quick recap of what we've accomplished, starting with our Kickstarter promises:
💥 Eight fighters - Now 11!
🔞 19 Fun-Filled Stages
🛜 Rollback Netcode!
📽️ Re-watchable Battle Replays
🎮 Completely Customizable Controls
🥔 Performance Mode for laptops etc.
⏩ Online Quickplay (1v1 and FFA Formats)
👥 Private Lobbies for custom rules with friends
🎼 Menu and Victory music by @David_Wise
🍇 20 Wacky Items to shake up the flow of battle!
💅 Additional polish out the wazoo!
And that's not all! We've also taken some extra time to achieve the following:
🏆 Achievements
🏋️ Training Mode
3️⃣ ALL-NEW Single-Player modes!
🎉 New PARTY MODE dials mayhem to the extreme
🚀 Credits minigame based on 1962’s “Spacewar!”
🪕 An exciting Guest Musician to be announced
🍎 Native support for Mac and Linux
Stay 'tooned' for launch information—coming soon!!
Calling all Press, Content Creator and Media people!
My first game Decline's Drops finally comes to Nintendo Switch and Xbox this May 8th and I'd love to share many things about it with you!
Reply below or DM me so we can be in touch! (❤️/RTs much appreciated!)
@SentinelsInc The people that made blindsight had a character like this... and the amount of shenanigans you could do is insane. But imma be honest im waiting for the shield woman
@SentinelsInc I saw weeks ago that you guys put up some job opportunities on a website. I was so excited. But getting the confirmation makes it even better
I see so many people upset about the recent patches
play indies, there's literally so many out there and they're so fun and it's right around the corner
no need to doom about fighting games, they're in a great position.
The people hating on this don’t play enough fighting games. The character silhouettes are still very readable. I remember in rivals 1, we had an update where we doubled the size of most vfx. And everyone complained for 2 weeks, but nowadays they can still feel small.
@Eoloconan@danfornace It is consistent. The hard hits are heavies and smash attacks. Litterally the most damaging moves. They are enders. The rest of the moves are links or used for combos. if the light attacks had big effects it wouldn't make sense. they aren't made to be big.
We wanted to put together a video to showcase everything we've been working on so far! Development is ongoing and we're all working hard!
#ShiorinSketch#KFPicasso#gawrt
(All footage shown is from development builds, everything is subject to change)
The first part to a series I've been working on for over a year now is finally out!
Massive thanks to @Angelo_Fortress for co-creating this with me!
https://t.co/TbsdlV8x2V
An exclusive 1-hour interview with @Angelo_Fortress been posted! We're covering the development of Ascendance Fighters, single player content, and thoughts about fighting games!
https://t.co/etzMPioK2q
The Platform Fighter Universe Has Started. I covered Ascendance Fighters. A Platform Fighter thats more into the Mortal Kombat side than Smash Bros side.
I Plan to do more like it for every Plat Fighter I can get my hands on. The link is below