"Just put the fires out!"
Ever seen a boreal wildfire? I have. I used to fight them.
When fire behaviour becomes extreme, you're not getting close to them.
The radiant heat from a crown fire is face-melting from hundreds of metres away.
All attempts at direct attack will fail, because dropping water on it becomes akin to trying to spit on a campfire...it evaporates before it even hits the flames.
Additionally, reduced visibility, high winds, and turbulence makes aerial attack hazardous.
As a wildland firefighter, I've been extracted off of wildfires twice as our fires blew up, both times having our gear burned over. We returned to find firehoses and metal melted into the ash.
I've seen fireballs launched hundreds of feet high, and fires intense enough to produce lightning, influencing the weather around them. I've seen wildfires grow to the size of a major city in a short period of time.
So no, we can't just put the fire out.
Not being able to stop such a natural process is a truly humbling feeling.
In Georgia I entered a Chick-fil-A drive-thru line of forty cars.
I turned off my engine. I prepared to wait the way my ancestors waited out a siege.
Six minutes later I was holding chicken.
I do not know what happened to the other thirty-nine cars. The line moved like water that had somewhere to be.
A young woman walked between the cars taking orders on a small tablet, on foot, in the sun, smiling like the sun was her idea.
I said thank you.
She said, "My pleasure."
I did not think about it then. I should have.
At the window I thanked the young man for the food.
"My pleasure."
I thanked him for the sauce.
"My pleasure."
I thanked him for thanking me—
"My pleasure."
I want to be clear about what was happening.
This was a duel.
In Japan I trained in courtesy for forty years. Bowing angles. Seasonal greetings. The correct depth of apology for seventeen distinct situations.
I was a white belt in that drive-thru.
I escalated. I used my most formal English. I thanked him on behalf of my entire family line.
He said, "My pleasure," and gave me extra sauce.
Extra sauce. Unprovoked. A counterattack.
I returned the next day to reclaim my honor.
It was Sunday. The restaurant was closed.
All of them were closed. In the entire country. They close every Sunday, and they have closed every Sunday since the beginning, because the founder made a promise, and the promise did not expire when he did.
I stood in the empty parking lot and understood I had lost twice.
Once to a teenager with sauce.
Once to a man I will never meet, who kept his word so long it became a building.
In my country we say a samurai's word is his life.
I had never seen a restaurant say it back.
I returned Monday. I ordered. And this time I said it first, before she could.
"My pleasure."
She smiled and said, "It sure is."
America, I surrender.
It was my pleasure.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
MASSIVE DEBRIS ON CAMERA
We just watched a building get torn apart live on stream. Y'all in the path of this storm need to be in shelter right now. Join the live coverage.
WATCH LIVE: https://t.co/wTS4yHDK8w
Things most Americans agree on:
Groceries cost too much.
Tariffs suck and make no sense.
Congress and Presidents shouldn’t trade stocks.
The debt is a mess.
The border should be secure, but legal immigration is good.
Endless wars are stupid, especially ones that nobody wants and have never been explained.
Americans are exhausted.
AI is like my new best friend that also might be trying to take my job, my ability to think for myself, and my humanity in the process. Yo like I love you, but WTF, but I still love you.
Diversity is actually awesome! The opposite is boring AF.
Canadians are super fucking cool.
Mexicans are chill.
Putin isn’t a good guy looking out for America’s best interest. Rocky IV and Miracle are great movies.
Good neighbors are a blessing.
Freedom of religion and coexistence without having to blow each other up is probably a good idea.
We all question, are we alone in the universe?
We all fuck up along the way.
Epstein didn’t hang himself.
The Trumps and Epstein were best friends for decades. It’s like Bert trying to tell us Ernie was just an acquaintance in the same social scene on Sesame Street back in the day.
The Cowboys suck. Go Birds!
Things we’re told to fight about:
Me.
Laptop.
Vaccines.
Transgenders in sports.
Pronouns.
That’s the joke.
@Hardees Is there seriously no way to talk to an actual customer support person? You took nearly $40 out of my account when you app was broken yesterday. They wouldn't give me my food and told me to contact Hardees directly. I submitted the form but heard nothing from you.