🚨GREAT NEWS that will ignite synergy for our valued $BRN investors! Stand with us and help build an unstoppable force! 👀
We are about to complete the massive update for Endless Clash. Here's what we've accomplished so far:
1.Item Merge – Items can now be merged to increase their Tier.
2.Character Merge – Character Star Level progression is now tied to the merge system.
3.Complete Character Overhaul – All character animations, VFX skill effects, and sound effects have been redesigned, making combat smoother, more immersive, and more enjoyable.
4.PvE (Dungeon) Rework – The Dungeon system has been transformed into a Saga Map system with a completely rebuilt code structure. It now launches with 100 maps featuring redesigned visuals, while Dungeon Boss difficulty and power progression have been fully rebalanced.
5.Character Progression Rework – Character leveling is now tied to Star Level. Experience is no longer character-specific; instead, an XP Essence currency has been introduced. A Character Level Reset system has also been implemented.
6.Costume Stats – Costumes now provide unique stat bonuses.
7.Character Balance Update – Base stats for every character (up to Level 100) have been completely reworked. Basic attacks, skill damage, and cooldowns have all been rebalanced.
8.Expanded Item System – The number of item levels has increased from 16 to 48. Items are now divided into 12 unique collections, each granting additional bonus stats upon completion.
9.UI/UX Overhaul – The user interface has been redesigned and several new UI systems have been integrated.
10.Difficulty Curve Rebalance – Early, Mid, and End Game progression has been completely recalculated and optimized.
11.Weapon System – Weapons have been added to every character model and customized for each costume. Idle, Run, and Hit animations have all been rebuilt accordingly.
12. Shop Redesign – The in-game Shop interface has been completely renewed.
This 12-feature update has now been successfully completed.
What's Next?
Our remaining roadmap includes:
-Game Economy (Currency Source & Sink balancing)
-Battle Pass
-Tutorials
-Rune System & Item Stat Finalization
These remaining four tasks will be completed by August 3rd, followed by a full-day internal team testing session on August 4th.
At this stage, we'd also like to invite members of our community who are excited to experience the game's progress to participate in a 2-day test. (iOS & Android – let us know in the comments if you'd like to join.)
👀Roadmap
Endless Clash is scheduled to launch on the Google Play Store and Apple App Store between August 5th and August 7th (±2 days depending on the App Store review process due to recent IAP revisions).
Assuming August 7th as our starting point:
August 7–14: Nigeria
August 14–21: India (Nigeria campaign continues)
August 21–28: Egypt (our first major Influencer-focused region while Nigeria and India continue)
August 28 – September 4: Indonesia (Tier-2 market testing)
September 4–11: Vietnam
September 11–18: Brazil
September 18–25: Mexico
September 25 – October 1: Russia
October 1–7: Türkiye
October 7–14: Canada (our first Tier-1 market expansion and the final country before Global Launch).
Our strategy is to launch the game in one new country every week, continuously expanding our marketing campaigns.
Beginning with Egypt (Week 3), we will launch large-scale influencer campaigns across YouTube, TikTok, Instagram, Kick, and Twitch. At the same time, $BRN will significantly increase its marketing efforts. If favorable Bitcoin and Ethereum market conditions align during this period, we also plan to integrate five new exchange listings into this expansion strategy.
With every new country we enter, we will execute aggressive marketing campaigns to build a player base of hundreds of thousands—and ultimately millions—of users before the next major crypto bull market.
Inside the game, players will be able to burn $BRN to purchase Gems at discounted prices. This feature will be a key part of our marketing strategy, encouraging $BRN adoption in every new market we enter. By increasing token demand while continuing to reduce our already limited 28 million maximum supply, we aim to create stronger long-term value for the ecosystem.
Two Investment Options
Players will have two ways to make purchases:
- Fiat Payments through the Google Play Store and Apple App Store.
- $BRN Purchase & Burn System – Players can purchase $BRN and use our website to burn it, allowing them to obtain in-game purchases at approximately 30% lower prices than the official Play Store and App Store pricing.
To maximize adoption of this system, we will also collaborate with crypto influencers in every country we expand into.
Our strategy is complete. Our preparations are complete.
Now, we ask our valued investors to treat today as a new beginning and stand united with us.
The country rollout schedule above may be accelerated, and additional countries may be added whenever it helps us execute this strategy more effectively.
We dedicated ourselves to development for a long time.
Now it's time to harvest the fruits of the trees we've planted.
#MobileGame #GameDev
Countless hours, countless iterations, one goal: creating the best experience for our players.
Our new Dungeon Saga Map is ready! 🔥
Now it’s your turn! Take a look, share your thoughts, and tell us what you’d like to see next.
Your feedback helps shape Endless Clash.
For $BRN. Always.
@BrnMetaverse@YTBaranOzcan
#EndlessClash #GameDev #MobileGaming #IndieGame
🔊 Turn your sound on!
Auriel's brand-new basic attack and skill sound effects are here, bringing every hit and cast to life.
This is just the beginning our upgraded gameplay experience is coming very soon.
Stay tuned! ⚔️🎧
#EndlessClash#GameDev#MobileGaming
🔥 Developer Diary: Auriel Combat Update!
Auriel is getting a major combat upgrade!
💚 New healing mechanics
✨ Improved skill VFX
🪽 Enhanced support animations
☣️ Healing allies while pressuring enemies
Today, we're showcasing Auriel's renewed combat style!
🔹 Basic Attack: Auriel fires a rapid 3-shot burst after preparing her weapon.
🔹 Skill - Stage 1: Throws a healing capsule into the air. It explodes and creates a healing cloud that slowly descends onto nearby allies.
🔹 Skill - Stage 2: While allies are being healed, Auriel unleashes a concentrated energy blast that continuously damages enemies.
A true support doesn't just heal they control the battlefield.
What do you think about Auriel's new combat style? 👇
Everything for $BRN 💎
#BRNMetaverse #GameDev #Web3Gaming
🚨GREAT NEWS that will ignite synergy for our valued $BRN investors! Stand with us and help build an unstoppable force! 👀
We are about to complete the massive update for Endless Clash. Here's what we've accomplished so far:
1.Item Merge – Items can now be merged to increase their Tier.
2.Character Merge – Character Star Level progression is now tied to the merge system.
3.Complete Character Overhaul – All character animations, VFX skill effects, and sound effects have been redesigned, making combat smoother, more immersive, and more enjoyable.
4.PvE (Dungeon) Rework – The Dungeon system has been transformed into a Saga Map system with a completely rebuilt code structure. It now launches with 100 maps featuring redesigned visuals, while Dungeon Boss difficulty and power progression have been fully rebalanced.
5.Character Progression Rework – Character leveling is now tied to Star Level. Experience is no longer character-specific; instead, an XP Essence currency has been introduced. A Character Level Reset system has also been implemented.
6.Costume Stats – Costumes now provide unique stat bonuses.
7.Character Balance Update – Base stats for every character (up to Level 100) have been completely reworked. Basic attacks, skill damage, and cooldowns have all been rebalanced.
8.Expanded Item System – The number of item levels has increased from 16 to 48. Items are now divided into 12 unique collections, each granting additional bonus stats upon completion.
9.UI/UX Overhaul – The user interface has been redesigned and several new UI systems have been integrated.
10.Difficulty Curve Rebalance – Early, Mid, and End Game progression has been completely recalculated and optimized.
11.Weapon System – Weapons have been added to every character model and customized for each costume. Idle, Run, and Hit animations have all been rebuilt accordingly.
12. Shop Redesign – The in-game Shop interface has been completely renewed.
This 12-feature update has now been successfully completed.
What's Next?
Our remaining roadmap includes:
-Game Economy (Currency Source & Sink balancing)
-Battle Pass
-Tutorials
-Rune System & Item Stat Finalization
These remaining four tasks will be completed by August 3rd, followed by a full-day internal team testing session on August 4th.
At this stage, we'd also like to invite members of our community who are excited to experience the game's progress to participate in a 2-day test. (iOS & Android – let us know in the comments if you'd like to join.)
👀Roadmap
Endless Clash is scheduled to launch on the Google Play Store and Apple App Store between August 5th and August 7th (±2 days depending on the App Store review process due to recent IAP revisions).
Assuming August 7th as our starting point:
August 7–14: Nigeria
August 14–21: India (Nigeria campaign continues)
August 21–28: Egypt (our first major Influencer-focused region while Nigeria and India continue)
August 28 – September 4: Indonesia (Tier-2 market testing)
September 4–11: Vietnam
September 11–18: Brazil
September 18–25: Mexico
September 25 – October 1: Russia
October 1–7: Türkiye
October 7–14: Canada (our first Tier-1 market expansion and the final country before Global Launch).
Our strategy is to launch the game in one new country every week, continuously expanding our marketing campaigns.
Beginning with Egypt (Week 3), we will launch large-scale influencer campaigns across YouTube, TikTok, Instagram, Kick, and Twitch. At the same time, $BRN will significantly increase its marketing efforts. If favorable Bitcoin and Ethereum market conditions align during this period, we also plan to integrate five new exchange listings into this expansion strategy.
With every new country we enter, we will execute aggressive marketing campaigns to build a player base of hundreds of thousands—and ultimately millions—of users before the next major crypto bull market.
Inside the game, players will be able to burn $BRN to purchase Gems at discounted prices. This feature will be a key part of our marketing strategy, encouraging $BRN adoption in every new market we enter. By increasing token demand while continuing to reduce our already limited 28 million maximum supply, we aim to create stronger long-term value for the ecosystem.
Two Investment Options
Players will have two ways to make purchases:
- Fiat Payments through the Google Play Store and Apple App Store.
- $BRN Purchase & Burn System – Players can purchase $BRN and use our website to burn it, allowing them to obtain in-game purchases at approximately 30% lower prices than the official Play Store and App Store pricing.
To maximize adoption of this system, we will also collaborate with crypto influencers in every country we expand into.
Our strategy is complete. Our preparations are complete.
Now, we ask our valued investors to treat today as a new beginning and stand united with us.
The country rollout schedule above may be accelerated, and additional countries may be added whenever it helps us execute this strategy more effectively.
We dedicated ourselves to development for a long time.
Now it's time to harvest the fruits of the trees we've planted.
#MobileGame #GameDev
🚀 The @MEXC x $BRN Campaign is Now Live!
Join the event now for a chance to earn $30 worth of $BRN + $10 USDT! 🎁
Don't miss this opportunity participate today and check out all the details here:
🔗 Link: https://t.co/tFRhHNbaG9
📌 Note: All $BRN rewards distributed during this campaign will be purchased directly from the market by MEXC before being sent to the winners.
#BRN #BRNMetaverse #MEXC #Crypto #Airdrop
🚀 The @MEXC x $BRN Campaign is Now Live!
Join the event now for a chance to earn $30 worth of $BRN + $10 USDT! 🎁
Don't miss this opportunity participate today and check out all the details here:
🔗 Link: https://t.co/tFRhHNbaG9
📌 Note: All $BRN rewards distributed during this campaign will be purchased directly from the market by MEXC before being sent to the winners.
#BRN #BRNMetaverse #MEXC #Crypto #Airdrop
🎧 Sound ON!
Deadeye's attacks have never sounded this satisfying.
We've completely redesigned the sound effects for every basic attack and skill to deliver stronger impact and more immersive combat.
Everything for $BRN 💎
#EndlessClash#GameDev#MobileGame
🔥 Developer Diary: Deadeye is Coming to Endless Clash!
Silent. Precise. Deadly.
🏹 Deadeye is joining the battlefield of Endless Clash with his mastery of deadly shurikens!
⚡ Rapid-fire shuriken attacks
🌪️ Dynamic wind effects and fluid animations
💥 A massive returning shuriken skill
🎯 Long-range precision combat style
Deadeye's special skill unleashes a giant shuriken that tears through everything in its path. After striking its target, it returns like a boomerang, dealing damage a second time on its way back. When used at the right moment, it can completely turn the tide of battle.
With every character update, we're making the combat experience in Endless Clash more immersive, strategic, and exciting.
👇 What do you think about Deadeye's new look and combat style?
#BRNMetaverse #EndlessClash #GameDev
🔊 Combat feels better when it sounds better.
Magmus' basic attacks and skills now feature completely updated sound effects.
Every swing, impact, and ability has been redesigned to deliver stronger feedback and a more satisfying combat experience.
🎧 Sound ON!
Everything for $BRN 💎
#EndlessClash #GameDev #MobileGame
🔥 Developer Diary: Magmus Combat Update!
Magmus is getting a major upgrade!
⚔️ Brand-new weapon
✨ Improved skill VFX
🔥 Smoother normal attack animations
🎬 More immersive combat experience
Today, we're showcasing Magmus's new weapon, basic attacks, and skill effects in action. Every update brings BRN Metaverse one step closer to the experience we envision.
What do you think about Magmus's new look and combat style? 👇
Everything for $BRN 💎
#BRNMetaverse #GameDev #Web3Gaming
Sound is just as important as visuals. 🔊
We’ve now added brand new sound effects to Gravorn’s Basic Attack and Skill animations, making every hit feel heavier, more impactful, and far more satisfying.
This is another step toward delivering a smoother, more immersive combat experience. More improvements are already on the way. 🚀
Everything for $BRN 💎
#EndlessClash #MobileGame #GameDev
⚔️ Developer Diary: New Animations, VFX, and Character Weapons!
Your feedback is invaluable to us. To take the in game feel and visual experience to the next level, we have launched a massive development process! 🚀
Here’s what’s new:
🗡️ Dynamic Weapon System: All of our characters now have their own unique weapons! Our weapons have been made dynamic to perfectly match the colors of each character’s base appearance and their 3 different costume variations.
✨ Stunning VFX and Animations: We have completely revamped the visual effects and animations for both normal attacks and skills. We now offer a much smoother and more enjoyable visual experience.
🎧 Enhanced Sound Design: To further strengthen the combat dynamics, we are designing brand-new sound effects specifically for normal attacks and skills.
🎥 Cinematic Combat Experience: After all of these updates, special camera angles, focus effects, and screen darkening effects will activate when characters use their skills, making you feel as if you are right at the center of the battle.
In the visual, you can see our warrior character Gravon’s new weapons, normal attack animations, and skill animations designed to match his costume. What do you think? We’re looking forward to hearing your comments! 👇
We continue to push our world forward every day. Previously, weapons did not exist and the effects did not feel this vibrant. Once all of these updates are completed, we will present you with a much more impressive game.
Everything for $BRN 💎
#brnmetaverse #endlessclash
🔥Developer Diary: Fortis Combat Update!
Fortis’s combat has been completely refreshed! 💥
⚔️ Basic Attack
Fortis marches toward his target and delivers a powerful diagonal slash with his massive cutlass. After landing the strike, he calmly returns to his original position, ready for the next battle.
💣 Skill – Barrel Bomb
When Fortis activates his skill, he charges toward the enemy and transforms himself into a living time bomb. As he prepares to detonate, he pulls his arms and legs inside his barrel while its surface glows bright red. Moments later, a massive explosion erupts, dealing heavy area damage to nearby enemies. Barrel fragments and a dense cloud of dust burst across the battlefield before Fortis returns to his starting position.
Would you risk getting close to Fortis? ☠️
#GameDev #IndieGame #MobileGame
🔥 Developer Diary: Sanctia Combat Update!
Sanctia is receiving a major combat overhaul, featuring brand-new animations, enhanced VFX, and a more expressive support playstyle! 💥
💥 Basic Attack
Sanctia now performs a playful paint spray animation before opening fire, giving her attacks more personality and style.
She rapidly fires 3 consecutive paint shots from her weapon, damaging enemies with each hit.
Rapid-fire animations now feature fully synchronized hand, arm, torso, and foot movements, creating a smoother and more impactful combat feel.
Basic attack paint effects can now dynamically change color to match each costume.
💥 Skill Update
As a true support hero, Sanctia now begins her skill by launching a green healing paint capsule toward her allies. The capsule lands directly beneath teammates, creating a healing zone that restores their HP.
Immediately afterward, Sanctia dashes toward the enemy team, drops a paint can in front of them, and quickly returns to her original position.
The paint can explodes, dealing damage and leaving behind a stylish "RIP" tombstone effect.
Both the paint can and the RIP VFX now dynamically change color to match each costume, making every skin feel unique.
Today, we're excited to showcase Sanctia's completely renewed combat animations and visual effects!
What do you think of the new Sanctia? Let us know in the comments! 🚀
#EndlessClash #GameDev #IndieGame #MobileGame
🔥 Developer Diary: TitanX Combat Update!
TitanX is receiving a major combat overhaul, bringing brand-new animations, enhanced VFX, and a more dynamic skill system! ⚡
✨ Basic Attack
New lightning-based attack animation.
Electric effects now dynamically match each costume.
Smoother and more impactful combat feel.
🛡️ Skill Update
TitanX surrounds himself with a high-voltage electric shield.
While the shield is active, any enemy that attacks TitanX is struck by lightning and receives Silence for 1 turn.
At the same time, 2 mini TitanX clones are summoned. They automatically target the enemy hero with the lowest HP and unleash 10 rapid consecutive attacks before disappearing.
Shield and lightning VFX now dynamically change color to match each costume.
Today, we're excited to showcase TitanX's completely renewed combat animations and visual effects!
What do you think of the new TitanX? Let us know in the comments! ⚡🚀
#EndlessClash #GameDev #IndieGame #MobileGame
⚔️ Developer Diary: New "Attack Speed" System and Combat Mechanics!
We are here with a massive combat system update that will make PvP matchups much fairer, more strategic, and more exciting. We are adding a brand new mechanic to character stats and our equipment system: Attack Speed!
So, what does this new system change, and how will it shake up the balance on the battlefield? Let's take a look at the details together:
📈 What is Attack Speed and How Does it Improve?
The Attack Speed value will initially be added to the base stats of all characters. However, the real difference will be determined by the player's upgrades. This value can be increased through upgrades such as Character Level, Star Level, Items, and Runes. These investments and builds made by the players will directly determine the fate of the matches in the arena.
⚡ Who Will Strike First? (Attack Priority)
With the new system, "attack priority" in matchups gets a completely stat-based and fair structure. For example, in a 4v4 PvP match, the system will instantly scan the Attack Speed values of the 8 characters in the arena and create a ranking from highest to lowest. The player who has the character with the highest Attack Speed value in their deck on the battlefield will make the first move!
●Tiebreaker (If Character Speeds are Equal): If the speed values of the characters with the highest attack speed of both players are equal, the attack speeds of all characters in the players' decks will be summed up. The owner of the deck with the higher total attack speed will be the one to start the battle.
●Tiebreaker (If Total Speeds are Also Equal): If the total attack speed values in both users' decks also turn out to be equal, the system will give priority to the player with the higher number of trophies.
●Tiebreaker (If Trophies are Also Equal): If there is a tie in the number of trophies as well, the system will determine the turn priority completely at random.
🔄 Renewed Dynamic Turn System
When it is the player's turn to move, the character card that will attack in that turn will be automatically determined by the system based on the Attack Speed value (from highest to lowest). The player will only select the target of this activated character and execute their move (basic attack or ability).
Example Scenario: Let's say the attack speeds of the characters in Player 1's deck are 8-7-4-2 respectively, and Player 2's (opponent) deck is 6-5-3-1.
In this matchup, the system ranks all characters according to their speeds from largest to smallest as 8-7-6-5-4-3-2-1, and the attack order proceeds entirely according to this lineup. So, since the characters with the highest speed values of 8 and 7 are in Player 1's deck, Player 1 attacks 2 times in a row. Then, the enemy player executes their own attacks with their 6 and 5 speed characters. In summary, attack priorities are automatically adjusted by the system entirely based on the Attack Speed statistic the characters possess.
📈 Where Will the Attack Speed Value Get Bonuses From?
●Item (Equipment) stats
●Item collection completion passive traits
●Rune stats
●Costume features
●Character level upgrades
●Character star level upgrades
🔥 Upcoming Update Surprise: Ability Dynamics
As you know, in the current system, heroes need to land 4 basic attacks to use their abilities. Our developments regarding this number are continuing at full speed! We are working on an infrastructure where abilities will be used much more dynamically and frequently. Soon, the viewing pleasure of the battles will increase greatly, and the ability moves you make at critical moments will determine the fate of the battle.
Don't forget to share your thoughts on the new system with us in the comments.
#EndlessClash #GameDev #MobileGame
🔥 The Information and Upgrade screens have now been fully integrated!
We still have a few small tweaks and improvements to make, but this is how it looks for now. ⚡
What do you think of the new interface? We’d love to hear your feedback and suggestions in the comments! 👇
#EndlessClash #GameDev #MobileGame
🔥 Developer Diary: Auriel Combat Update!
Auriel is getting a major combat upgrade!
💚 New healing mechanics
✨ Improved skill VFX
🪽 Enhanced support animations
☣️ Healing allies while pressuring enemies
Today, we're showcasing Auriel's renewed combat style!
🔹 Basic Attack: Auriel fires a rapid 3-shot burst after preparing her weapon.
🔹 Skill - Stage 1: Throws a healing capsule into the air. It explodes and creates a healing cloud that slowly descends onto nearby allies.
🔹 Skill - Stage 2: While allies are being healed, Auriel unleashes a concentrated energy blast that continuously damages enemies.
A true support doesn't just heal they control the battlefield.
What do you think about Auriel's new combat style? 👇
Everything for $BRN 💎
#BRNMetaverse #GameDev #Web3Gaming
🔥 Developer Diary: Deadeye is Coming to Endless Clash!
Silent. Precise. Deadly.
🏹 Deadeye is joining the battlefield of Endless Clash with his mastery of deadly shurikens!
⚡ Rapid-fire shuriken attacks
🌪️ Dynamic wind effects and fluid animations
💥 A massive returning shuriken skill
🎯 Long-range precision combat style
Deadeye's special skill unleashes a giant shuriken that tears through everything in its path. After striking its target, it returns like a boomerang, dealing damage a second time on its way back. When used at the right moment, it can completely turn the tide of battle.
With every character update, we're making the combat experience in Endless Clash more immersive, strategic, and exciting.
👇 What do you think about Deadeye's new look and combat style?
#BRNMetaverse #EndlessClash #GameDev
🔥 Developer Diary: Magmus Combat Update!
Magmus is getting a major upgrade!
⚔️ Brand-new weapon
✨ Improved skill VFX
🔥 Smoother normal attack animations
🎬 More immersive combat experience
Today, we're showcasing Magmus's new weapon, basic attacks, and skill effects in action. Every update brings BRN Metaverse one step closer to the experience we envision.
What do you think about Magmus's new look and combat style? 👇
Everything for $BRN 💎
#BRNMetaverse #GameDev #Web3Gaming
@NakamotoGames Thank you, we agree with you. We should build games that last for the long term rather than short-lived games. This will be much better for the ecosystem. Let’s continue improving and growing it together.
⚔️ Developer Diary: New Animations, VFX, and Character Weapons!
Your feedback is invaluable to us. To take the in game feel and visual experience to the next level, we have launched a massive development process! 🚀
Here’s what’s new:
🗡️ Dynamic Weapon System: All of our characters now have their own unique weapons! Our weapons have been made dynamic to perfectly match the colors of each character’s base appearance and their 3 different costume variations.
✨ Stunning VFX and Animations: We have completely revamped the visual effects and animations for both normal attacks and skills. We now offer a much smoother and more enjoyable visual experience.
🎧 Enhanced Sound Design: To further strengthen the combat dynamics, we are designing brand-new sound effects specifically for normal attacks and skills.
🎥 Cinematic Combat Experience: After all of these updates, special camera angles, focus effects, and screen darkening effects will activate when characters use their skills, making you feel as if you are right at the center of the battle.
In the visual, you can see our warrior character Gravon’s new weapons, normal attack animations, and skill animations designed to match his costume. What do you think? We’re looking forward to hearing your comments! 👇
We continue to push our world forward every day. Previously, weapons did not exist and the effects did not feel this vibrant. Once all of these updates are completed, we will present you with a much more impressive game.
Everything for $BRN 💎
#brnmetaverse #endlessclash