Today, we're excited to launch Bigscreen Beyond 2!
BREAKTHROUGH OPTICS
116° field of view
edge-to-edge clarity
massive sweet spot
reduced lens glare
increased brightness
16% lighter, now just 107 GRAMS.
And, eyetracking.
For improved shareability, we added Adjustable IPD and a new Halo Mount with a Universal-Fit Lightseal.
Bigscreen Beyond packs in ultra-high resolution micro-OLED displays (2560x2560 per eye) and SteamVR tracking.
Order now, and the first batch ships in April 2025.
Earlier this year, we crossed a proud milestone: Bigscreen has shipped 50,000+ orders since we first started shipping in 2023.
We also recently expanded Beyond 2 availability to many new countries including China, Taiwan, Hong Kong, Singapore, South Korea, Israel, Saudi Arabia, and the UAE. Bigscreen now ships to 50+ countries worldwide.
The Beyond 2 and 2e have been in stock and shipping within 1-2 business days for most of this year, with most orders shipping same day.
Read the full Halo Mount production update here:
https://t.co/7lVjUhc75l
An update on the Bigscreen Beyond 2 Halo Mount.
In June, we successfully shipped the first batch of Halo Mounts to customers, as promised in our April update. These production units incorporate numerous design improvements, and we're happy with how well the new Flip-Up mechanism is performing.
However, during preparation for mass production, we found that a plastic part known as the "sledge link" could break in the first batch of units, potentially affecting an estimated 2-5% of customers. Because the Beyond is used for thousands of hours, durability is paramount, and at mass scale, >1% failure rates are unacceptable.
The engineering team made another tough call: changing this part from injection molded plastic to injection molded metal (MIM). This significantly improves durability, but comes with one final delay of approximately 7 weeks.
We expect to resume production by August 20, ship the next batch in early September, and fully catch up on the preorder backlog in November. Based on results from the first batch, we anticipate no further engineering changes or delays.
We're sorry for the wait. We think the version shipping to customers will ultimately be worth it.
We've been quiet on X. That's about to change (hopefully).
We're hiring a Marketing Writer / Content Producer at @BigscreenVR
Looking for a versatile storyteller to own written content across the blog, website, socials, and emails. Bonus if you have experience in video scripting, presenting.
If you know VR and know how to tell stories, we want to hear from you.
Apply:👉https://t.co/6y3oU3lbUt
For the past few months, we've been consistently shipping Beyond 2 and Beyond 2e orders within 1–3 business days, in fact, most Universal-Fit orders ship within the same day! This is a major milestone for our team after a year of work solving supply chain and engineering challenges to ramp production.
Halo Mount Schedule:
• June: First small-volume batch ships.
• July: First 10,000 units begin shipping.
• End of Summer: All preorder backlogs expected to be caught up.
Looking ahead, we’re gearing up for Bigscreen’s 10-year anniversary and the 1-year anniversary of Beyond 2. We’ll also share updates on Beyond 2e eyetracking software, DFR integration for major simulation games, and brand-new accessories.
Read the full production update: https://t.co/1qWm4rsN4h
A major update on the Bigscreen Beyond 2 Halo Mount.
In December 2025, we made the decision to delay the Halo Mount's mass production and implement new design changes. Although this comes with a very significant financial cost and schedule delay to redesign and retool, we firmly believe in listening to customer feedback and building excellent products. The final product will be worth the wait, and we're excited to share these improvements:
• Secure & easy to remove: New clip-on mechanism (no adhesives)
• 3rd-party accessories: M3 brass-threaded screw hole for 3rd-party mods
• Built-in flip-up mechanism significantly improved
• Extra USB extension for better cable travel
• Easier vertical adjustment of the Halo Mount for better forehead positioning
Bigscreen Beyond 2 orders now ship within 1-3 days, and in December Beyond 2e got support for eye-tracked foveated rendering in select VR titles:
https://t.co/tpFSkon07M
@FSWeekendNL FlightSimWeekend takes place March 21 to 22 at the @Aviodrome Aviation Museum in Lelystad. 🏛️
Come see us at the show and explore the museum too.
More info and tickets:
https://t.co/2WaMqJ3g79
Bigscreen is coming to @FSWeekendNL in the Netherlands this weekend. 🇳🇱✈️
We will be showcasing our headsets right in between literal aircraft during one of the largest gatherings for the flight simulation community. Come by and try Beyond 2 for yourself.
We’ll be at:
📍 @BigscreenVR Booth: full lineup of all products and demo of Beyond 2
📍@MSFSofficial Booth: Beyond 2 demo on a high end simulator
PRO TIPS:
Beyond 2/2e with the Halo Mount and Universal-Fit Cushion ships within 1-2 days on average
Beyond 2/2e with the Custom-Fit Cushion ships within 2-3 days on average
Orders with Prescription Lens Inserts may take up to 3-4 weeks to ship as each prescription lens is custom manufactured to your specifications.
In some cases due to SKU, color, accessory, or regional variability, orders may take a week to ship.
Read more on the blog: https://t.co/pMOTKS0aGk
BIG NEWS! A few weeks ago, we quietly achieved our biggest production milestone yet:
Bigscreen Beyond 2 ships in 1–3 days! In many cases, new orders ship SAME DAY!
After announcing Beyond 2 a year ago (March 2025), we were shocked with unprecedented demand 3-4X more than we expected. We spent the past year scaling our production operations both overseas and in our Los Angeles factory.
We've grew our team, automated production and quality control using computer vision, fixed bugs and issues, and improved our yields, optimizing every step of our manufacturing pipeline. Thanks to all the hard work by the Bigscreen team, we have successfully caught up with global demand and fulfilled our backlog of orders.
We've now shipped tens of thousands of headsets to customers around the world!
We want to thank all of our customers for supporting us on our development journey, and especially grateful for those who waited months to receive their Beyonds in the early days as we ramped up mass production. We now have consistent weekly production and sufficient inventory to maintain fast shipping through out the year ahead.
Today, we're releasing a Holiday Production Update! Reflecting back on 2025, we had an incredible year:
∙ We didn't anticipate this level of demand for Beyond 2 last year. It took us months to catch up to the preorder backlog. Leadtimes are improving, with many orders now shipping within a couple of weeks. By February/March, new orders will ship within 1-2 days!
∙ The Beyond 2 production line has been continuously running since summer 2025. To support our enterprise customers and the SteamVR ecosystem, we're committed to producing Beyond 2 for many years to come
∙ We shipped more Beyond 2s last month alone than we did in 2023 or 2024!
∙ Beyond 2 is climbing the Steam charts in usage, surpassing the HTC Vive Pro and hopefully the Meta Quest Pro soon
∙ we launched Dynamic Foveated Rendering (DFR) for major performance improvements with Beyond 2e. Available now in Early Access
@GNekobot The reason the camera is not visible is a Windows bug. Have you downloaded the newest Bigscreen Beyond utility? It has a feature to warn you about this Windows OS bug, and a tip on how to fix it.
There is a return policy and a customer support team (all of whom were customers first before they joined the team!). The team helps you customize and configure it to make sure it works for you well!
The exact return policy varies by location/distributor, but it's generally a couple of weeks, and limited to ~20 hours of device usage.
The custom-fit cushion and prescription lenses has a restocking fee as those are custom-made parts.
👀 BIG UPDATE! Dynamic Foveated Rendering (DFR) is now available in Early Access on the Bigscreen Beyond 2e!
By using eyetracking to render full resolution only where you look, DFR unlocks massive performance gains in demanding titles, basically giving you a GPU upgrade just via this new software feature!
DFR is great for demanding flight and racing sim games. We have internally tested and confirmed compatibility today for DCS World (@eagledynamics), Microsoft Flight Simulator 2024 (@MSFSofficial), and @iRacing.
Popular VR games like Kayak VR (@btl_sandwich) and Pavlov are also supported!
We're wrapping up an incredible 2025 for @BigscreenVR:
∙ we shipped more Beyond 2s last month alone than we did in 2023 or 2024! December was 4X larger than October/November
∙ Beyond 2 is climbing the Steam charts in usage, surpassing the HTC Vive Pro and hopefully the Meta Quest Pro soon
∙ we didn't anticipate this level of demand for Beyond 2 last year. It took us months to catch up to the preorder backlog. Leadtimes are improving, with many orders now shipping within a couple of weeks. By February/March, new orders will ship within 1-2 days!
∙ the Beyond 2 production line has been continuously running since summer 2025. To support our enterprise customers and the SteamVR ecosystem, we're committed to producing Beyond 2 for many years to come
If you have feedback or need help, join tens of thousands of people in the Bigscreen Beyond Discord: https://t.co/goOxFNRghY
Check out the Dynamic Foveated Rendering setup guide: https://t.co/GK8lbzoPpD
Read the Beyond 2e DFR announcement on our blog: https://t.co/VTvJ9KDJSN
⚠️ Early Access Expectations
Because this is an Early Access feature, we want to set the right expectations.
Latency & Accuracy: We are regularly improving this with weekly and monthly updates. Be sure to keep your Beyond Utility updated.
Fit & Alignment: Accurate DFR depends on precise alignment. If you change your cushion / strap / IPD, you have to train a new eyetracking model. You can store multiple models.
Reseating (putting the headset back on): If the tilt, angle, or tightness differs from when you made the model, accuracy will drop. You may need to physically tilt/shift the headset to align with your model. See the Setup Guide (linked below) for step-by-step instructions on verifying alignment.
This process will become more robust and automated in future updates.