As a kid, whenever we went to the Apple Store I'd run to the back to play the demo games on the iMacs. Now, in an absolutely crazy, full-circle moment, my own game @BlackboxPuzzles is one of those games on thousands of iPads in hundreds of Apple Stores around the world.
Any twitter friends or @BlackboxPuzzles players in Tokyo! I’m having an impromptu meetup today and would love to meet :)
Invite below! 🇯🇵 ✌️
https://t.co/POGYestmgY
Reason number 42 that I haven't emailed you back yet- I have this #AppleVisionPro strapped to my face and am currently playing @BlackboxPuzzles. TTYL. 🫧
Babe, wake up, Talking Layers episode three just dropped. @rafahari chats to @warpling about @BlackboxPuzzles, winning two ADAs, and reimagining his app for visionOS. Check it out on YouTube: https://t.co/TfxaPFbBWW
Fun fact: Pim was one of the first people besides Ryan to look at and contribute to Blackbox's code.
Go download OK Video! Somewhere somehow it shares some genetics with Blackbox
OK Video remains *the* best iMovie-lite type way to throw together a tiny film, reel, stop-motion, on the go but that wasn't good enough so 7 years later @pimcoumans rebuilt it from scratch
It's so rare to find developers with this level of fastidious attention to unseen detail and the attention span to stick to one thing so well for so long. It's the kind of thing you can only really feel first hand
Give it a try: https://t.co/BQRnBxDlpg
How do you design an exit button when you eschew buttons?
A core principle of Blackbox is to respect the "material" of the platform. In AR that's your natural world, and your natural world doesn't really have buttons, therefore @BlackboxPuzzles shouldn't either! This eventually lead us to the bubble gesture for exiting challenges and returning to bubble world (aka the main menu if you insist)! 🫧