Game UI used to cost POGR $30K and a year of dev time per title.
With Builder, it now takes weeks.
Here's how a game studio shipping multiple titles a year changed the math.
https://t.co/6avSajHN8e
On June 10, see how design and engineering teams at KPMG began working in a single shared environment, using the same branches, pull requests, and repos.
Now they ship together daily.
You don't want to miss this: https://t.co/h6lb4ultka
Most agentic dev platforms demo well, then fall apart.
Five questions every vendor should answer:
→ Real handoff reduction?
→ User reaction?
→ Codebase fit?
→ Failure mode?
→ Scale pricing?
What good answers sound like:
https://t.co/BlIHhO6Q2J
Most teams plan for weeks before building anything real.
On June 4, we'll show how to go from idea to production in a single sprint, with real components, built-in governance, and no sequential handoffs.
➡️ Register: https://t.co/pkQObNf5JV
Every engineering leader can tell you their AI adoption rate, but almost none can tell you how much AI-generated code is in production right now, who reviewed it, or whether it followed component standards.
That asymmetry is the governance gap.
➡️ https://t.co/4NjNsO3vF4
Most teams prototype, then rebuild for production.
That's where time gets lost.
On May 21, we'll show how teams build on real components from the start, so what they validate ships.
➡️ https://t.co/2v5WJjMARy