My M5 Max MacBook Pro has arrived. ⚡️
18-core CPU, 40-core GPU,
16-core Neural Engine
128GB unified memory
8TB SSD storage
Despite wanting this bad boy for my AI projects, it’s been since 2020 since I’ve unboxed a new MacBook! Excited to see how it performs 👻
And a gift from my mom, Thanks Mom! 🙏🥰
Autodesk’s fine has bankrupted our small studio.
A few months ago, we made a serious mistake - we bought a Maya license from a fraudulent third-party seller. Autodesk hit us with a massive fine, far larger than the original error. Even after we explained our situation as a two-person indie team, they still enforced it in full.
This has been incredibly tough and made us question everything. But after 7 years of hard work, we’re not ready to give up!
To keep our studio going and fund the next game, we’re running our biggest discount ever: 87% off Wigmund.
If you’ve wishlisted us, enjoyed our unique mouse-as-sword combat, or want to support a passionate two-person indie team, your help right now would mean the world to us.
Thank you from the bottom of our hearts.
→ Grab Wigmund at 87% off
#Wigmund #IndieGame #IndieDev #SupportIndies #SteamSale
We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck.
We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail.
We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality.
https://t.co/9SYizn5TV6
I apologize for staying quiet for way too long. Here is a first look at the flow for generating a random realistic landscape in the engine. This time, the demo is done on the live website too :)