@giannissoukouli That’s what I thought too but it’s on the official site when you expand the Premium Steelbook Case header under the CE preorder :(
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@artugur_ Yes!!! The axe climbing and jumping were so floaty. Lara’s axes literally glide across surfaces in Rise and Shadow. As awful as the camera is in Underworld, I absolutely love how weighted Lara felt when climbing and jumping!
BREAKING: The Ford government just voted to fast-track a law that would permanently shield Doug Ford’s phone records from the public, keeping you in the dark about how your tax dollars are being used.
Watch this video where I break it down.
@itsMBog Lowkey love both. I think the reason they changed it to the left one for a while was because that design was easier to replicate for merchandise production
@LaraCrxft@Ilydudelovesyou I have strong doubts they’ll center Lara in gameplay. They’ve been doing it since the reboots and I’m sure they’ll still want to put emphasis on cinematic and game environment
@nstycroft I read somewhere that Crystal had a hard time implementing them properly with the engine overhaul. They wanted them in Rise but it was just too clunky. I think there’s even a video that surfaced with an early version of the dual wielding mechanic
@TurkThe2nd@letitoncebeme13@paradoomed@valomarii Yeah it doesn’t stop him. he always spawns during the chapel section. I’ve injected him with a hemolytic injector throughout numerous playthroughs and even on insanity mode and he still spawns at the chapel