Fresh modular cables done today. 🔌
These are being baked down into 2D textures to keep performance hyper-optimized. The perfect way to enrich the level design with heavy industrial detail while saving every drop of FPS.
#SoloDev#GameDev#3DModeling#Optimization#IndieFPS
The goal was maximum visual impact with minimum overhead. ⚡🔦
Environment, lighting, and FX are currently sitting at 300-400 FPS, leaving plenty of headroom for combat mechanics and the V.A.M.P. system.
id Tech 4.
~550 draw calls and 82k triangles—this 2005 optimization is legendary. Pure inspiration for a solo dev. If you want high performance today, you have to study the masters of yesterday.
#Quake4#RetroDev#GameDev#Optimization#SoloDev#FPS#idTech
Real gore isn't just red particles. It's anatomy. 💀
I built this X-ray model for my V.A.M.P. system so enemy organs react dynamically to damage.
Heavy math, smooth performance. PEGI 18 guaranteed. 🩸
#IndieDev#GameDev#Unity3D#FPS
Capital Ship "Garybox" [24.06.25]
FTL jumps through the Void cause Vacuum Rot. The human mind simply leaks out.
This isn't just a ship. It's a brutalist insulator designed to keep the souls of its organic processors trapped inside. 🛰️#TheBlasphemyProtocol#gamedev#IndieDevs
The game is still in active development, and I’ll be sharing more of my journey with you very soon! ⚒️Stay tuned for more VAMP system updates and dark industrial corridors. 🦾🩸
After 3 years in the shadows, I’m ready to show you The Blasphemy Protocol.
I missed the industrial vibe of Doom 3 & Quake 4, so I built my own world with a custom VAMP gore system. 🛠️🩸
Testing the lighting today. How’s the vibe?
#gamedev#FPS#Doom3#Quake4#solodev