@mshevchukedits "I didn't like what you made so I used a machine that digests the planet so I didn't have to feel a tiny bit of discomfort" is wild man
@mshevchukedits@GirlWhoWatches4 Homeboy, "fan made" is not a defense. And that's even if you actually made it yourself. You shit it out in 5 seconds with the Instant Gratification Machine and threw this up for the world to see like you were proud of it.
@IMAO_@pentamom65 Good. So much is discovered in the process, so much gets contemplated and understood only through the process of creation. Automating away that work does zero good besides content efficiency. There's a reason people still do stop motion animation when faster alternatives exist.
@JoshDaws If the quality of the visuals you were capable of producing alone hindered your ability to tell a story, then the story you wanted to tell wasn't strong enough to start with.
How do you think novelists have told compelling story for centuries?
@rexx2077@Issybeatz_ Honestly in a sane world I'd completely agree, but I've been seeing some describe the work they made with AI as "unprecedented achievements" in their space, taking full credit. I suspect AI chatbots over-agreeing is pumping them up to delusions of grandeur, but I have no proof
@rexx2077@Issybeatz_ I read his tweet as the illusion being their sense of self. I didn't read this as having anything to do with external perception or validation.
Which, he's right. AI gives uncreative people a final product without requiring skill or effort, and lets them cosplay as an artist
@andreintg Respectfully, I don't really see the utility here. Putting two shapes together and getting something completely different? Even with sliders offering weight controls, this still seems like we're outsourcing design inspiration to a machine rather than enabling it in ourselves.
@JrPickey@flurryfrenzy Just to be explicitly clear, he was acting out a shot review in a studio, where an animation lead reviews and tweaks things to better fit with adjacent shots, the tone of the piece, or just make it look better
@JrPickey@flurryfrenzy Okay I think I see the disconnect. To be clear, the original critique had nothing to do with the animation in the original post.
The critique is at the tool being incapable of offering the absolute control existing animation software offers /1
@JrPickey@flurryfrenzy Yes, some tools are marketing "better control" but it's still imprecise and AI is prone to change things without warning.
But to end on a positive note, I agree with every word of what you just said.
@JrPickey@flurryfrenzy Definitionally if you prioritize ease of use, you give up control. Ask any UX/UI designer. It's why IOS is so locked down and Ubuntu is a console clusterfuck. AI takes that slider and slams it all the way to the easy-side. /2
@HawtLizard@JrPickey@flurryfrenzy Man, you're putting a lot of words in my mouth. And frankly, it's already made this place hell. I'm not entirely sure what your point is here.
@JrPickey@HawtLizard@flurryfrenzy So did you think dille's example was literal critique? It's acting out a shot review in a studio. Something that happens literally every day.
@JrPickey@flurryfrenzy It's frankly irrelevant here. If you're going to use a tool to animate, you need to make tweaks while changing literally nothing else. Complaining that basic use cases are "moving the goalposts" betrays a failure to understand what's actually needed by animators.