🛡️Junklands - Gameplay Trailer🟢
Dive into the chaos with our brand-new trailer!
Junklands is a fast-paced 3D action-platformer where you play as Rahr, a scrappy survivor in a mutant-infested world buried in trash. Battle bizarre creatures, collect salvage, and fight to reclaim a broken world from the brink. It’s messy, it’s mutant, and it’s mayhem — but someone’s got to clean it up!
▶️Watch the full trailer now and wishlist Junklands on Steam!
#Junklands | #GameDev | #IndieGame | #Steam
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🎉 INDIEGAME GIVEAWAY | #GIVEAWAY
We’re giving away Bad Cat on PlayStation, Xbox or Switch! 🎮
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Results on Sunday (in 48 hours)!
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🎉 INDIEGAME GIVEAWAY | #GIVEAWAY
We’re giving away Bad Cat on PlayStation, Xbox or Switch! 🎮
3 winners will get a free game key!
To enter:
❤️ Follow @upscale_with_us
🔄 Like & Repost
🏷️ Tag a friend
Results on Sunday (in 48 hours)!
#indiegame#ps5#xbox#switch
🎉 INDIEGAME GIVEAWAY | #GIVEAWAY
We’re giving away Trainlax on PlayStation, Xbox or Switch!🎮
3 winners will get a free game key!
To enter:
❤️ Follow @upscale_with_us
🔄 Like & Repost
🏷️ Tag a friend
Results on Sunday (in 48 hours)!
#indiegame#ps5#xbox#switch
🎉 INDIEGAME GIVEAWAY | #GIVEAWAY
We’re giving away Bad Cat on PlayStation, Xbox or Switch! 🎮
3 winners will get a free game key!
To enter:
❤️ Follow @upscale_with_us
🔄 Like & Repost
🏷️ Tag a friend
Results on Sunday (in 48 hours)!
#indiegame#ps5#xbox#switch
@blackthornlabs Yeah, It's been useful as visual metric! Getting a little art in there too also helps getting the ambience and scale for the level realised.
🛡️Junklands - Gameplay Trailer🟢
Dive into the chaos with our brand-new trailer!
Junklands is a fast-paced 3D action-platformer where you play as Rahr, a scrappy survivor in a mutant-infested world buried in trash. Battle bizarre creatures, collect salvage, and fight to reclaim a broken world from the brink. It’s messy, it’s mutant, and it’s mayhem — but someone’s got to clean it up!
▶️Watch the full trailer now and wishlist Junklands on Steam!
#Junklands | #GameDev | #IndieGame | #Steam
@PlayGameGen I hear you. We design to only use the space it needs and folds back onto itself when needed with shortcuts. I don't believe upward is the only way to design a level after all it's just a different direction?