Piglin in Netherlicious didn't barter like in vanilla, but that will change, they will get a ton of new functions. Equipping armor, three modifiable lists for bartering, modifying which stuff they accept for bartering and what they like. and much much more.
Still around and alive, just super stressed all the time and not able to work on the mod as often as I want. Also didn't have access to this account for a while.
But here is some progress I made the last few days, the different fires will all have a unique effect and overlay
I'm sorry that I'm so slow with code, a lot of real life stuff happened last year and is still happening, nothing bad, just a lot of stuff.
I'm still working on code however, lately I made some small modifications to nether fortresses and dimension brightness will be adjustable.
Finally working on the new shape for the swamp fungi, they are still mostly flat like before, but now generate more dynamically and with hanging wart blocks
@BoatingLakeCafe Yeah, it will be a very big update and I'm not finished with it, there is a big redesign for the biome decoration, new blocks and mobs, new items, there will be new food sources, I plan to add some pets and well it will be the biggest update so far.
Here some of the stuff
Happy new year ya'll. Didn't post in a while and didn't work much on code lately, but I wanted to show another change that will be comming.
Twisting vines will be able to be placed under blocks and can also generate that way, also sometimes warped Fungi can generate different
It's been a while since I posted something, I'm still working on the mod, just took another break.
To make up for it here a temporary changelog, it's not finished and there will be even more stuff, but here are some of the things that will be in the update.
One of the new changes that will be in the update:
Fire on Soul Sand or Soul Soil will automatically be Soul Fire, unlike before where fire on soul sand was still fire and fire on soil changed after a while.
I don't know when the next update will be finished, however it's going to be big.
A ton of changes from generation, to different block properties, new blocks and items, new entities.
The changelog will be the biggest it ever was and I'm still not finished.
Decoration and spacing of everything in the new reworked Dense Crimson Forest comes along nicely. Fine tuning everything so it's not too dense but also not too sparse isn't as easy as it might sound. Generation is also now smoother and produces less lag when the world generates.