I've been working on 'Desta: The Memories Between' with @ustwogames! Out 27th Sept!
It's a fun blend of playful tactics with relatable story. The non-binary protagonist travels through their dreams, facing themes of anxiety, gender, loss and mental health.
You’re playing a game and you find a numerical code or password that is clearly crucial to unlock progress later on. How do you record this?
There is no log or inventory of codes like this. What do you think the game designer intended?
‘Fail fast’ is a misnomer.
Sometimes you make a game prototype and realise it isn’t fun, or you identify a huge gameplay problem.
A failed prototype is a huge success. You identified major problems before investing too heavily. You have excellent experience for the next step.
I really love 'Is This Seat Taken' from @_wholesomegames where the characters are squares, triangles, etc.... but it feels gross that the devs included racist characters! They even have them shouting abuse.
How much are the levels going to lean into this?
@JazRignall I remember this issue!!
You really tripped me up by calling it Famicom rather than Super Famicom!! Took me years to realise Famicom was something else, haha.
Let’s brainstorm a model for sustainable game dev work in 2025!
- What are the best ways for financially independent devs to work in a sustainable manner?
- How should devs engage with current and future supporters?
- What do you want in return when you give a dev money?
@JazRignall This was one of the write-ups that made me pine for a PC-Engine. I eventually got a PC-Engine with Mr. Heli Hu-card and it totally holds up. Excellent game! ♡