#NACVGM Dana just asked if I had a discount code for my new book: I'm not sure if it's still active but try LXFANDF30 for 30% off at https://t.co/wfL13HD0TB. I also have some hard copies with me.
#CFP CALL FOR PROPOSALS: “#HADES” SPECIAL ISSUE FOR #JSMG
Guest Editors: Christopher Hill, Demetrius Shahmehri, @ssmw_vgm Silvia Mantilla-Wright, and @DrStephLind Stephanie Lind. #Abstracts should be submitted by January 20th, 2023. Thread with the details:
@PhilipSheppard Sorry to bother you, but who might I contact about copyright permission for your work? I'm writing an academic book on video game music and would like to use an example from Detroit:Become Human.(Fantastic composition, BTW - really emotionally gripping!)
Congrats Dan School grads for all your hard work - you made it! I can't make the ceremony but if you're on campus feel free to stop by to say hello - I'll be in my office until about 6pm. #QueensuGrad20#QueensuGrad21#QueensuGrad22#DANschool
@brohannes_jahms I will definitely add it to my list! I'll be working on a longer example of the paper that I can integrate this into. Isaac also suggested I look at Spec Ops: The Line, which shifts its perspective on war.
Great to hear music from Papers Please. In spite of this game taking place in a made-up country, many facets of the games design (including the music) give you a good geographical idea of where it might be using existing cultural cues #NACVGM
Just about to start my video lightning talk - here's a link for anyone not here in person (the Youtube link includes captions for anyone who would like them!) https://t.co/jrLVGUEfOD #nacvgm
Stasis is an element that I've encountered a lot in game music analysis - whether it's harmonic stasis, melodic stasis, mode 'noodling', or ostinatos creating a sense of moving-while-not-moving. What are your stasis examples? #nacvgm
Grasso: discusses how music motivates the player to keep moving since it drops out if the player lingers in an area - a nice tie to Saari's video from yesterday! #nacvgm
We're back on! Steven Reale and Isaac Hraga discussing game music composition from an educational perspective - this might be very useful for ny next offering of Video Game Music next year! #NACVGM
Austin: This presentation has me thinking of people 'trying too hard to be cool' - Austin provides a convincing argument that the Super Mario rap example is providing that cringe factor through cultural appropriation, which explains a lot. #nacvgm
You know that moment where a performance is so bad that somehow it magically becomes good purely out of entertainment value? That moment is now. #nacvgm