VERY excited to announce that I am now officially offering melee lessons! I plan to do all of this through patreon/discord, and I would really appreciate if you took the time to at least look into it. I can guarantee it'll be worth your while!
https://t.co/gz2oSu0lzs
It's been a while, but I finally have spots available on my waitlist!! If you or anyone you know has interest in lessons, feel free to reach out to me via twitter/discord, tag them in the post, whatever works
Retweets appreciated :)
Bringing the best to the Pacific Northwest. ⚡️
Special shoutout to our partner, @EggdogEsports, for leading our player outreach team. 🥚
Show your appreciation TODAY by tuning into the Eggdog House Party, live on ttv/GalintGaming!
More to come VERY soon 👇
Another free first-lesson post today!
On my patreon (check bio) you can find my first lesson with falco main yungsanta
This is a great lesson to watch if you want to see how an experienced player of 10+ years can finally learn what they've been missing this whole time!
It's been a while, but I've finally signed more students up! Which means more publicly available content for yall, here's a great first lesson with @jessdang3r:
https://t.co/PYRIhzlnTn
Major themes include:
-distractions and how they affect you
-the importance of knowledge
🎒 GENESIS ACADEMY INFO THREAD 🧑🎓
Come watch! Come learn!
Some of your favorite players are here to help YOU 🫵 #getgood, so drop by and snag a session with them (limited number of slots per block).
📍 Where: Genesis Academy area, located near the OffKai stage
Regardless of your opinion on Z jump, tools and devices DO influence playstyle. Language influences how you think. This is proven/known and in order to have genuine conversation about these topics, you cant pretend that one exists without the other
An issue a lot of non top players have when they interpret this data is that they act as if cody, who was already top 10 at the beginning of this data, somehow hadn't already considered the idea of doing an instant aerial or using upair and then suddenly decided to do it
Compiled some data. Here is every cody instant aerial against n0ne at every major they've played in their entire careers.
The data suggests both playstyle changes as well as a increased ability to hit frame 1 and 2 aerials.
n0ne won every set pre zjump, Cody won every set after
Removing ahris entire core mechanic is a pretty insane change idk what is going on at riot. Would literally rather have my character do 200 damage per combo than this
Had a lot of hope for the dev team/balance changes but will probably just have to quit the game instead lmao
hello windwallers,
Happy New Year everyone. Coming in with a patch preview to help prepare competitors for Frosty. We’ll be outlining some of our biggest changes here.
Core Gameplay:
We find projectiles lead to a lot of chaos and unclear outcomes, so we're making changes to their functionality.
1. Most projectiles will be deleted when you hit point champions (or an assist champ, if they fired that projectile). This includes Wind Wall, Timewinder, Rockets, Mushroom, etc.
2. Aerial projectiles now place champs into an interrupt (counterhit) state during recovery.
3. We’re removing the ability to charge projectile assists when tagged out. We aren't happy with the gameplay that's emerging from this behavior.
• Hitting assists doesn't have much meaning and is contributing heavily to runaway, so we're adding a 4 second cooldown when you hit an assist. We hope this leads to more thoughtful assist calls and lets you swing momentum more easily.
• Assist champions peace out if they get hit while KO’d
• All 8 frame jabs are now 7 frame jabs (Darius, Illaoi, Blitzcrank, Braum). 8 frames was too slow to contest on defense, so these champion's jabs should feel more usable.
Ekko, Yasuo, Ahri, and Teemo
Ekko, Yasuo, and Ahri continue to be overrepresented in the tournament meta. We have 1 targeted nerf each that we expect will bring down their power, as well as a few points of polish.
• Ekko: can no longer teleport out of grab recovery.
• Ahri: throwing an aerial fireball no longer refreshes her air dash.
• Yasuo: std.M and d.M have significantly more recovery (with an improved hitbox on std.M to compensate).
• Teemo is getting his remaining nerfs from the hotfix that went out late last year. This includes additional requirements for badges, less duration on bush fire in neutral, and small nerfs to S1 Super and Super Assist duration.
Buffs
We have meaningful and targeted changes for all other champions. For some, this is a general suite of buffs on underused moves. For others, this includes changed functionality designed to open up new pressure options.
• Blitzcrank’s hurtboxes and normals (std.M, crc.M, std.H, b.H, running.H) are significantly improved. Blitzcrank often cannot throw out buttons in neutral, and now they’ll win interactions much more often.
• Braum keeps unbreakable when performing S2 super while in unbreakable, and has an enhanced back Assist. Back assist will make Braum feel 💪 big and strong and now he has a usable super when cornered while in unbreakable.
• Darius is now able to charge Apprehend (n.S1). You cannot do follow-ups, but are plus after, allowing you to effectively bait parry while on offense.
• Jinx b.S1 is now significantly better on hit with increased hitstun, and it now launches grounded opponents. It doesn’t scale damage nearly as much, and opens up new neutral options and combo routes.
• Illaoi n.[H] and her Just Frame do more damage, but her mediums do less damage. Illaoi players will be rewarded for big punishes now.
• Vi can cancel charged Knuckle Down (forward.S1 > [H]) into Footwork, at the cost of Knuckle Down being slightly lower to the ground. It’ll be slightly worse in neutral, but on offense it opens up new pressure and combo opportunities.
• Warwick is able to combo airborne opponents easier, and S2 rekka into super is much more consistent. His overall power is largely the same, but he’ll feel much more natural to play at beginner and intermediate/advanced levels.
Patch Note Length
Warwick, Braum, and Blitz have some issues we want to clean up for our official launch. These champions have patch notes that are quite long and are designed to clean up rough edges on a wide variety of moves. We will be focusing on high impact changes moving forward.
Bug Fixes
We have a large amount of bug fixes going in to improve controls and polish the game. More details on these to come with the full patch notes.
We’ll be dropping fully localized patch notes on January 19th at 10am PT. Thanks all!
@Dizz_DEE they were like what if magneto only had 1 airdash in his flight mode and then expect me to wanna play LOL
I'll just wait for another cool character with air options to come out 😎