Layoffs, spiralling budgets, increasing hardware costs: the game industry is broken. Can we fix it? In the new issue of Edge, out today, industry leaders including Tim Sweeney and Shawn Layden help us to identify what’s gone wrong, and we consider proposals for a better future.
If you haven't yet subscribed to our weekly videogame industry newsletter, Knowledge, you can do so now from its new website – https://t.co/JKCTJZBTiZ – which also contains a newsletter archive and self-contained features from previous editions.
Also inside: Eclipse Glow’s Tides Of Annihilation; how movies, TV and books become games; the making of Stray Children; returning to Wipeout Pure in Time Extend; and reviews including Resonance: A Plague Tale Legacy. Available here: https://t.co/ltZDzeYwTQ
Layoffs, spiralling budgets, increasing hardware costs: the game industry is broken. Can we fix it? In the new issue of Edge, out today, industry leaders including Tim Sweeney and Shawn Layden help us to identify what’s gone wrong, and we consider proposals for a better future.
Also in Edge 427: The secret lives of NPCs, the rise of the detective game, the making of Mafia: The Old Country, the future of physical games, a return to Tenchu: Stealth Assassins, and reviews including Big Walk. Buy it online here: https://t.co/9PNu257cSd
Our new edition is out now, featuring the rip-snorting cinematic action of Blood Message. Here’s how it looks on the retail and subs covers of Edge 427. Inside, creative director Xingyan Gu tells us the story behind one of the most notable games from this year’s Summer Game Fest.
Also inside: The collected works of Hideki Kamiya, a conversation with Fumito Ueda, the making of Void Bastards, reviews including Star Fox and Beastro, and our summer preview special featuring 100 games to watch. Buy it here: https://t.co/ltZDzeYwTQ
1666: Amsterdam's Noa Brooklyn is the cover star of Edge 426, with unique variations for retail and subscriber editions. Inside, we talk to Patrice Désilets and co at Panache Digital about witchery, cats, and shutting down a deal with the devil on the game’s long road to revival.
Also inside: Interviews with Game Freak, Day 4 Night, Blue Manchu, Bandai Namco Aces, League Of Geeks, Jagex, masters of the Metroidvania genre, the musicians refining the art of game soundtracks, and more. Pick it up here: https://t.co/ltZDzeYwTQ
Resonance: A Plague Tale Legacy takes centre stage for the new edition of Edge, out now. Inside, we visit developer Asobo Studio to find out why it’s going back in time to 1333 – and what happened to all those rats. Here are issue 425’s retail and subscription-copy cover designs.
Also inside: Prove You’re Human, the new, AI-centred game from 1000xResist developer Sunset Visitor; an audience with Jenova Chen; the making of Mewgenics; and reviews including Saros, Pragmata and Mixtape. Buy it online here: https://t.co/ltZDzeYwTQ
The new edition of Edge is out now. Inside, we talk to experts including researcher Dr Mike Cook about what the rise of generative AI means for the future of videogame production, encompassing topics such as LLM-powered characters and the prospect of ‘synthetic creativity’.
Also inside: Why developers such as IO and Remedy are sticking with custom engines, the pros and cons of early access, the making of Ball X Pit, and a review lineup including Marathon and Crimson Desert. Buy it online here: https://t.co/ltZDzeYwTQ
Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.
Also inside: How much closer are we getting to decent proposals for virtual romance? What is behind Bennett Foddy’s pursuit of difficult games? And where does Resident Evil Requiem land on the Edge score-o-meter? Pick up Edge 422 here: https://t.co/ltZDzeYwTQ
Here are the retail and exclusive subscription-edition covers of Edge 422, out now. Inside, we report from Remedy’s HQ, where we discover how everything is being turned on its head for Control Resonant, from new protagonist Dylan Faden to a unique reimagining of New York.
Also inside: The science of speedrunning, the joy of Eurojank, the making of Deus Ex: Invisible War, catching up with Tetsuya Mizuguchi at Enhance, and a return to C64 classic Impossible Mission. Buy the new issue online here: https://t.co/ltZDzeYwTQ
Neon Giant’s No Law is the cover star of Edge 421, available now. Inside, we visit the studio’s Uppsala HQ to access the world of Port Desire, where the creators of The Ascent are scaling new heights with a cyberpunk immersive sim betting big on believability, agency and chaos.
Correction: The print edition of Edge 420 states that Lighthouse Games' debut project is a collaboration with Skins co-creator Bryan Elsley. This is not the case, and details of the studio's first game are currently undisclosed. Apologies for the error.