Today, I had the pleasure of speaking directly with Leslie Benzies and Mark Gerhard, CEOs of Build A Rocket Boy.
After those conversations I honestly feel much more reassured about the future of both the games and the studio.
They answered many of the questions that all of us in the community have been asking for months, and over the next few days I’ll be sharing clips and more information from our conversations.
These past few weeks have obviously been incredibly difficult, especially for the people who have left the studio, and I don’t want that to be forgotten or ignored. They know mistakes were made, and they’re not ignoring that. With a smaller team, a clearer focus, and much more attention being paid to community feedback, I genuinely believe things can improve from here.
There’s still a long road ahead, but for the first time in a while, I’m feeling optimistic again about where Build A Rocket Boy, EVERYWHERE (yes, EV!) and MindsEye could go next.
Final Reminder: Edinburgh Community Playtest Applications Close Today!
⚠️ Just a quick reminder that applications for the Edinburgh Community Playtest close today at 20:00 UK time.
If you'd like the chance to visit the Build a Rocket Boy studio, meet members of the team, and take part in the Arcadia Playtest, make sure you've submitted your application before the deadline.
We'll be reviewing all submissions after the deadline and contacting selected participants directly.
Good luck everyone!
A new UGC MindsEye arc - The Purge - is available to play!
Created by Final Flame Productions.
This shows what just one single person can create using the Arcadia build tools.
Looking awesome @FinalFlamePr ! 🎉
@buildarocketboy Edinburgh Arcadia Community Playtest applications are now live!
From the official Discord:
“We're excited to share something we've been working on behind the scenes.
On **July 11th**, we'll be welcoming a small group of community members to our studio in **Edinburgh** for a playtest session and a chance to meet members of the team in person.
If you'd like to be considered, please fill out the application form below. We'll use the information provided to help us select participants and put together the final group.
**Please note that submitting the form does not guarantee a place.** We'll be selecting a very limited number of participants, and unfortunately we won't be able to invite everyone who applies.
## Travel Details
🗓️ **July 10th** - Arrival in Edinburgh
🎮 **July 11th** - Playtest Day
✈️ **July 12th** - Return Travel
Once applications have been reviewed, we'll contact the selected participants directly with further details.
⏰ **Applications close on June 12th**, so make sure to get your submission in before then.
Thank you for your continued passion, creativity, and support. We're looking forward to meeting some of you in person and spending a great day together!”
Hey everyone! ❤️
The conversation with Leslie Benzies and Mark Gerhard is finally live.
We talked about MindsEye, the future of the game, communication with the community, EVERYWHERE, Arcadia, the team’s vision moving forward, and a lot of the questions people have been asking over the past few months.
Massive thanks to both of them for taking the time to sit down and openly discuss everything with us.
Link below ⤵️
One of the new modes coming to EVERYWHERE once the platform is available again is something called “Grenade Football” ⚽️
It’s a 5v5 football mode where the ball is blasted and passed around using grenade launchers.
The gameplay I got to see looked surprisingly competitive, fast paced and honestly hilarious in the best way possible.
Could easily become one of the community’s favourite
Here's some screenshots ⤵️
One of the biggest questions from the community was whether the original vision for EVERYWHERE is still alive.
Custom avatars, Utropia, the districts...
I asked Leslie Benzies and Mark Gerhard directly about it ⤵️
Blacklisted is now LIVE on all platforms! 🚀
The update is rolling out now, you'll find a 11.5GB patch on Steam!
Let us know what you think about the update below 👇