Wildgrove is getting a bit of an upgrade! ๐
Weโre working on our art pass right now and sketched up a little something of what weโre hoping to create.
Weโll be posting a dev log about it soon, so keep an eye out!
Wishlist now to support us and follow along!
https://t.co/2N6gUP9i45
#gamedev #indiegamedev #cute #roguelike #wishlist #unrealengine #conceptart
It's only been a week and 400 of you have wishlisted Poof!!
That's mind blowing to us.
We are so grateful to have your support and can't wait to show you all even more of our dream roguelike!
If you are new and would like to support us, go wishlist Poof! on Steam: https://t.co/2N6gUP9i45
#gamedev #indiegamedev #cute #roguelike #wishlist #unrealengine
Our first devlog for Poof! is now up on Steam!
https://t.co/L8EmyJipFG
This is our journey till now; an overview into what to expect of the systems, maps and more.
Thank you all for supporting us! There will be more to come so stay tuned!
#GameDev#IndieGameDev#Devlog #Roguelike #UnrealEngine
Just in case you guys wanted wallpapers or a better view of our keyart from our Poof! Steam page. ๐
We can't help but show it off!
Go wishlist Poof! on steam! Link in bio~
Go check out our official store page for
@thepoofgame!
We're still just getting started and there will be more to come. Keep an eye out for Devlogs on Steam!
https://t.co/QaxMQDNK2L
#GameDev#IndieGameDev
Poof is now up for Wishlist on Steam with new Key Art!
Go wishlist now at https://t.co/lAZEHTcYSe
The page is still limited since we're in early dev, but we can now post Devlogs to keep everyone up to date!
Thank you all for following along our journey to becoming a full fledged game!
By now you've had a chance to meet Skelly but did you know he didn't always look like that?
We had a fun time choosing a design, Michelle made so many cool concepts!
In the end, we decided cute and simple was the way.
#IndieGameDev#CharacterDesign#GameConcept#UnrealEngine
This week we want to show our first map created for Poof! by our Level designer Caiden. Step into the overgrown blue-hued wilderness of Wildgrove! We're excited to share more about the development of the maps and the decisions we've made along the way.
We'd like to showcase the first enemy in Poof! -- the Razerhound by our artist Sonya.
One of the challenges we faced was translating our concept to low poly, but we found a good medium without losing too much detail.
Stay tuned for an in depth look at the Razerhound and more!
Hey peeps! Meet Skelly, the first character for our new survival roguelike game โ Poof! Oh, looks like he's gotta run! But don't worry you'll see a lot more of him soon!