🤯 Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! 👀
Read it here: https://t.co/0LoojXKnog
We've launched a closed test of 3rd party OAuth clients (sign in with Hytale), if you are a developer, server operator or creator that has a use case reply below!
We're looking to enroll more folks to gather feedback and more testing of the system before general release.
Hytale Shared Source - Our Plan:
We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo.
Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE.
On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number.
We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale.
Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct.
The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code.
It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side.
https://t.co/WTZA4Z29G7
The time is here! We're revealing all three categories for
the Hytale x HytaleModding ModJam! 📢
Category 1: Trigger Volumes
Theme: Puzzle Experience
Category 2: World Gen V2
Theme: Raptor Hollows
Category 3: Minigames
Theme: Horror
The time STARTS NOW! Go make the best mods you can!
For more information, rules, and updates, visit the contest website 👇🏻
https://t.co/ISTcsH3m3W
We are truly excited to collaborate with the community for this Hytale modjam!
It has been our mission from the beginning to celebrate Hytale's modders, and to highlight their creativity and efforts to expand the game's potential.
Partnering with @HytaleModding for this event was a natural choice given their role as a cornerstone of the Hytale modding community, and making open source documentation and resources easily available to players.
We can't wait to see what everyone cooks up! 🔥
📢 Hytale's Third Modding Contest is here! 📢
Create a Hytale Mod in 7 days
Compete for $5,000 (USD) in prizes, funded by Hypixel Studios!
The best mods will be judged LIVE by @ItsBuddhaCat, @RyanHCode, @KweebecCorner, @Kaupenjoe and @_Hawkon!
Starts June 15th.
Learn more information about the timeline, prizes and more here 👇🏻
https://t.co/R5ayWg4uB6
ICYMI: Hytale’s Update 5 is out!
We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met.
Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect.
Here’s a compilation from our Level Designers demonstrating what's possible with this tool.
Not a single line of code was written to do this. 100% UI based scripting! 🤯
Discord Integration is here with Hytale's Update 5!
Your Discord friends can now be added as Hytale friends in-game.
Link your Discord today from the Social Sidebar. Easily invite your friends, join their worlds from the main menu, and more to come soon!
📢 Hytale’s Update 5 is now LIVE! 📢
Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration!
▶️ Read it here: https://t.co/PdBZINPaok
FEATURES & HEADLINE UPDATES
- Trigger Volume Tool
- Controller Support
- Social Sidebar & Discord Integration
- Server Discovery
- 1 hour of new music
- 9 New Emotes + Updated Emote Wheel
- Prefab 3D Previewer
- Simplified Chinese is now in-game
- Launcher now supports older versions of the game
Thank you for all your continued support and feedback! 💚 #Hytale