Games I’ve Finished in 2026 🎮
I’m going to keep a log of the games I finish this year, focusing mostly on my backlog with a few new releases mixed in. Getting into backlogs is a goal we all have in one way or another, & 2026 looks like a year to try.
https://t.co/fU0HbGf0ro
We all know the ultimate golden rule of RPGs: the less clothing your character wears, the higher their defense stats.
On this hilarious clip of Nintendo Pow Block, Corey Dirrig, Stephanie Klimov, and Edward Varnell laugh about the ridiculous "bikini armor" trope dominating some of Nintendo's biggest franchises.
From the infamous "Shirtless Shulk" meme in Xenoblade Chronicles to the overpowered swimsuit banners in Fire Emblem Heroes, the crew breaks down why anime gaming logic makes absolutely no sense—but why it continues to rule the genre anyway.
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The era of massive studio acquisitions might be slowing down for gaming’s biggest players.
In this episode of Expansion Pass, Eddie V. and Corey Dirrig discuss the possibility that companies like Sony and Microsoft are moving away from constant expansion through buying developers, instead focusing on consolidating and maintaining the studios they already own.
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Nintendo Switch 2 editions are officially dropping, and they are changing everything for massive RPGs!
In this clip from the Boss Rush Podcast, host Corey Dirrig breaks down his experience jumping into Xenoblade Chronicles Definitive Edition on the new hardware.
With a massive wave of updated editions landing on the system, he explains how the overwhelming amount of side quests and guides have completely sucked him into an old-school gaming rabbit hole—bringing back the exact same massive scale and exploration vibes as searching for Korok seeds in Breath of the Wild.
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Xbox just dropped the most shocking corporate bombshell in video game history.
On this clip of Nintendo Pow Block, Corey Dirrig, Edward Varnell, and Stephanie Klimov react to a massive restructuring effort confirmed by Xbox CEO Asha Sharma, which will cut 3,200 jobs across its gaming divisions.
In an absolute reversal of Microsoft's massive acquisition era, fan-favorite studios like Double Fine and Compulsion Games are leaving to go independent, while Ninja Theory and Undead Labs are being sold off to unnamed buyers.
With Arkane also looking for an exit strategy in Europe, the crew breaks down what this unprecedented downsize means for the future of Xbox and the entire gaming industry.
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With CEO Asha Sharma making major decisions across the company’s studios, leadership, and flagship franchises, what comes next? ❎ 🎮 https://t.co/q9msrB1y2c
On this week’s Boss Rush Podcast, I break down what these changes could mean for Gears of War, Fallout, Halo, Fable, and the future of Xbox.
I also discuss PlayStation’s approach to physical media and live-service games, the people guiding gaming’s biggest franchises, and the continued battle between creative ambition and business priorities.
This and more on the Boss Rush Podcast.
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The Gears of War community is split on the modern era of the franchise, but it’s time to stop the hate on the newer titles.
On this clip from Xbox Casuals, Corey Dirrig and Josh Finney heavily defend The Coalition's work on Gears of War 4 and Gears 5. While Corey notes that a vocal section of the player base remains stubbornly anti-Gears 4 and 5, Josh holds nothing back—calling Gears 4 an absolute masterpiece and his second-favorite game in the entire series.
Both hosts agree that while Gears 5 had a few flawed ideas like its open-world sections, the core campaign was incredible, promising fans a massive franchise retrospective as the hype builds for Gears of War: E-Day.
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Are $300 million AAA game budgets becoming completely unsustainable?
On the Boss Rush Podcast, I make the case for a major resurgence of single-A and double-A games. Clair Obscur: Expedition 33 shows what’s possible when a team prioritizes strong ideas and focused development over blockbuster-scale spending.
The quality of Marvel’s Spider-Man 2 and The Last of Us Part II are incredibly high, but when budgets climb into the $250M–$320M range, we have to ask: is hyper-realism worth making development less sustainable?
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Taking away choice is the issue. Sony’s security for PSN continues to be a big problem and Microsoft deleting users’ entire footprint in their ecosystem are causing more concern than ever over digital purchases. We need to figure this out before transitioning to this fully digital world.
The era of physical video games is facing its final boss, and Nintendo might soon be the only one left standing.
In this clip from the Nintendo Pow Block podcast, Corey Dirrig, Edward Varnell, and Stephanie Klimov break down the shifting ecosystem as Microsoft and Sony pivot aggressively toward a disc-less, all-digital future.
As dedicated collectors who grew up holding physical games in their hands, the crew discusses the frustrating reality of losing consumer choice—and why Nintendo is fast becoming the absolute last bastion for physical preservation and game ownership.
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Xbox dropped a bombshell on their brand reset and we're here to discuss how these changes affect Nintendo.
On this week’s Nintendo Pow Block, Edward Varnell, Stephanie Klimov, and I react to Xbox CEO Asha Sharma confirming a major restructuring that cuts 3,200 jobs across Xbox’s gaming divisions.
Double Fine and Compulsion Games are going independent, while Ninja Theory and Undead Labs are reportedly being sold. Arkane is also exploring its options in Europe.
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#NintendoPowBlock #BossRushLive #NPB502 #Xbox #XboxNews #AshaSharma #GamingNews #DoubleFine #NinjaTheory #VideoGames #GamingCommunity #IndustryNews
Big game publishers are too afraid to take risks, and it’s hurting creativity.
On the Boss Rush Podcast, LeRon Dawkins explains why companies like Xbox and Sony keep focusing on huge franchises like Halo, Call of Duty, and Marvel instead of trying new ideas.
He says not every game needs to be a billion-dollar hit, and chasing only massive successes is holding the gaming industry back.
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Should an Ocarina of Time remake stay faithful or go bigger?
On Nintendo Pow Block, Edward Varnell, Stephanie Klimov, and I talk Zelda remakes, the Light Temple, Hyrule Field, and what Nintendo should update for a new generation.
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What happens when working out starts simulating a panic attack, and can a wholesome top-down RPG actually tickle your retro tastebuds? https://t.co/NNkjxwgAsg
In this full-crew episode of the Boss Rush Games Cast, Pat Klein, Stoy Jovic, Taylor, and Stephanie Klimov reunite to unpack a massive slate of backlog gaming updates and high-level strategy.
The show kicks off with a shockingly candid conversation about Pat’s recent struggle with exercise-induced anxiety before sliding into the ultimate gym pet peeves—including un-racked 45-pound plates and cell phone machine hogs.
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GAME REVIEW: Coffee Talk Tokyo
Cozy visual novel returns in #CoffeeTalkTokyo. Brew hot or cold beverages and get lost in the stories of your patrons.
https://t.co/NQC7hBpJ0a
The rumored Steam Machine pricing is already sparking heated backlash.
In this Boss Rush Gamescast clip, the panel reacts to reports that the new Valve hardware could cost over $1000 while delivering performance only slightly above an Xbox Series S.
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We are taking questions and topics for the Boss Rush Podcast! 🎮 🎙️
LIVE 🔴 Subscribe on YouTube: https://t.co/PkquBBucuw
We're recording live this Wednesday at 9:00 PM ET on YouTube, Twitch, Facebook, and X. Join the live chat and be part of the conversation!
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