GM.
Gaming is coming back to @solana.
The last cycle was driven by speculation.
This one will be driven by games people actually want to play.
New launches are coming to https://t.co/zytmS3TOQU.
Something crazy just happened.
https://t.co/bLYB4oRyz9 was approved for Basic Launch on CrazyGames, one of the biggest gaming portals in the world.
Since yesterday, the average playtime went from 4 minutes to 8 minutes. IT DOUBLED. IN ONE DAY.
This wasn't me. It's the community that improved the game. Crowdcoding works.
$ARRR
Should I launch on @Pumpfun or @indiedotfun ?
I was originally planning to launch $ARRR on @pumpfun, but several people warned me about the rampant sniping there.
Or maybe the better move is to launch on @indiedotfun. This way, I can whitelist early supporters a fairer entry.
Where should I launch?
Here's another gameplay demo from Booty.
As a player, you get to venture into a massive world of wondrous islands, open seas, hidden resources, and unpredictable encounters.
Form your crew. Build your reputation. Write your own story.
Become a pirate, trader, fisher, hunter, or forager.
Your path is yours to choose.
Booty is being built with RunHQ, a decentralized agentic development platform.
Iโve been building RunHQ in a cave for the last 7 months with one goal: finding PMF.
Today, RunHQ is profitable, with paying users and some clients on five-figure monthly retainers.
Hereโs how RunHQ powers Booty:
When a player submits feedback, an AI agent can pick it up immediately. If that feedback turns into a production change, the players who suggested or voted on it can receive rewards.
Thatโs the idea: community-driven game development where players donโt just give feedback, they help shape the game and share in the upside.
Nearly 10 years ago, I made a game called https://t.co/MEwKLZ2x1P.
It went mega viral and was making $1k/day from unoptimized ads.
My next game, Booty, is everything I wanted https://t.co/MEwKLZ2x1P to become, but couldnโt build at the time.
Here's a video of Youtuber LazarBeam (23M subscribers) playing the game.
https://t.co/zVFsy6eupi
Fable has unlocked the biggest blockers I had with my Pirate MMORPG game, and release is closer than ever.
- The game supports massive procedurally generated world
- Supporting over 100 concurrent players
- Sailing and Crew management mechanism
- Commodity trading across multiple islands
- Less than 20MB in filesize