@realityuk Doors have been open to 200,000 fans here to roll up and play an Alpha build of MW4’s Kill Block all weekend.
Looking forward to the rest of the weekend! See you at the booth!
https://t.co/53JBntbcKJ
Thanks for the feedback from yesterday’s Kill Block streams.
We just rolled out a fix for the bugged suppressor that was using the wrong muzzle flash VFX. Additionally, we have reduced muzzle smoke opacity for all weapons for this weekend’s preview sessions.
A clear sight picture is critical to the gameplay experience. Keep the energy coming, we're engaged.
@charlieINTEL Seeing #MW4 in the hands of players for the first time has been an exciting milestone for the team.
These are pre-release Alpha builds and are still very much a work in progress. The muzzle flash VFX issue in today's Alpha gameplay is a bug that will be fixed for Beta.
@charlieINTEL Seeing #MW4 in the hands of players for the first time has been an exciting milestone for the team.
These are pre-release Alpha builds and are still very much a work in progress. The muzzle flash VFX issue in today's Alpha gameplay is a bug that will be fixed for Beta.
@TheGhostOfHope Wrong (again.)
Gunny is hand crafted by our developers, not AI. It recommends builds based on the attachments you’ve unlocked for each weapon. It helps make quick loadout changes between matches.
Give it a shot in the Beta.
@WhiteManReborn We’ve seen the early conversations around visual recoil. The Beta will give players a chance to get hands-on, and we'll be monitoring feedback closely throughout both weekends.
@charlieINTEL Kill Block does not have dynamic weather. Sometimes slabs have snow and sometimes they have rain driven by the weather machines in the facility.
We're launching Kill Block with Gunfight 3v3 and Gunfight 10v10. Kill Block always starts with a randomized layout. Every 2 rounds, when the loadouts rotate in Gunfight, the map rotates to a brand new layout. This allows each team to play 1 round at each end before the rotation. Once more modes are added to Kill Block in post-launch, each mode will drive if and when the slab reconfiguration occurs throughout a match.
At Infinity Ward, authenticity is where we start.
For #MW4 we set out to create the best feeling weapons we've ever made.
Take a look inside our process in episode 5 of From The Ward.
Welcome to Kill Block: a live-fire arena where modular battlegrounds reconfigure throughout a match, creating hundreds of unique combat layouts.
Get an in-depth look at Kill Block before Fanatics Fest, learn more about Call of Duty: Modern Warfare 4's Multiplayer and more in today's #CODBlog 👇
July 16 - 19. One weekend. Two Cities. No days off.
Join us at @FanaticsFest for hands-on and first looks at MW4's new Multiplayer battleground, Killblock.
Watch CDL Champs live from Las Vegas on YouTube and Twitch. See who takes home the trophy 🏆
Tickets available for both events.
Get your first shot at Kill Block, the adaptive Multiplayer battleground, live at @FanaticsFest July 16-19 in NYC.
Stay tapped in as we'll share more gameplay and details from the field.
From The Ward was all about bringing you a closer look at the process, passion and people at Infinity Ward.
New episodes are in production with more #MW4 stories to tell.
If there’s something you’ve been wanting to hear about, let us know. What should we cover next?
The right score changes everything.
It builds the tension, shapes the emotion, and gives every moment its weight.
Get a glimpse of the music behind #MW4 with @ComposerBarton@jgmusic.