There’s a new draft mode on the horizon.
Tues: Full video on https://t.co/YDwMAb7RRz
Wed: Patch notes on https://t.co/euJZaihKnl (spoiler: we changed 40+ cards)
Thurs: Game time.
What is bad performance? Riot engineer @TonyAlbrecht has answers and #leagueoflegends case studies in his latest article on profiling. #programming#RiotTechBlog
https://t.co/gW6mYddMfo
Learn how we detect and correct divergences in the last article in our Determinism series with #leagueoflegends engineer Rick Hoskinson. #programming#RiotTechBlog https://t.co/3NDaaTy6VA
Engineering Manager Bill Clark discusses classifying and managing tech debt at Riot. What kind of tech debt are you tackling? #programming#RiotTechBlog
https://t.co/FmmNBJ7xIi
“My read missed the cache - you won’t believe what happened next!” Join senior software engineer Tony Albrecht as he profiles his way to performant code. #RiotTechBlog
https://t.co/rVXPC3KfVA
How do we manage the sheer sense of scale at Riot? With tools! Here's how in part 5 of our series on online services. https://t.co/hosdqtJLpE #RiotRechBlog