It took our team 4+ months to make this game, and I couldn't be happier with how it's turning out! We've put in so much time and effort, sometimes working 12+ hour days. Huge thank you to the @FNCreate team for all their help—couldn't be more grateful!
Just a reminder, we are still in the early stages of launch and are working hard on fixing bugs and tweaking game mechanics. Some of you may find this crazy, but we have SO MUCH more coming to Caveman Tycoon. Can't wait for you all to see what's next!
#UEFN #CavemanTycoon #CreatedInFortnite
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DM me on Discord to purchase! (doguinthebuilder)
This morning, we announced our Q3 2025 financial results. Check out our full earnings report, including our Letter to Shareholders: https://t.co/vjtvoPJvkE
Starting today, we’re adding more clarity as to why submissions may see rejections – both in Creator Portal rejection emails and in the Creator Portal itself. These additional details will help developers more easily identify violative content and fix issues as quickly as possible.
Built a system using Scene Graphs where objects automatically locate the player and move right in front of them 👀
Next step: adding pickup + hold mechanics.
#UEFN#Verse#scenegraphs
🚨 Epic is cracking down on spam maps.
They’re rolling out new Discover filtering to stop identical thumbnails from flooding rows like “New & Updated.”
Creators using near-identical thumbnails or duplicates across variants could see their islands limited or filtered out.
Authentic gameplay variations (like 1v1, 2v2, or 4v4) are safe.