@jordanrll_ Was a pleasure to work with you! I had so much fun watching you improve day-in-day-out. You're a real competitor and I know you've got what it takes... I'm always gonna be rooting for you.
@MaJicBear@RAWGREGRL Appreciate you brudda. You were the first pro to listen to some CRAZY ideas I had, and from there, we were off to the races. From OpTic to now, it was a fun ride! Thanks for having our backs too.
I'd like to thank all the players, Greg, and the hard-working staff behind the scenes at Gen.G. I got to travel the world doing what I love, working every day with people I respect.
Thank you to the fans for having our back!
Welcome @evohrll_ !
We've tried him out for a while, and it's so clear he has insane talent AND an excellent attitude. He's a true grinder, competitor, and student of the game.
With the roster complete, I'm excited to get to work and help push these guys to new heights.
Genrang went crazy drawing up the whole squad 🐯📝
The GGM1 Genrang Edition Fennec is OUT NOW!
Can you spot your favorite GGM1 member 👀 @RLEsports#EpicPartner
people are being way too shortsighted about UE6. yes, it’ll probably arrive around 2028, but that’s missing the bigger picture entirely. the real impact is what this announcement does right now for rocket leagues future. It signals to players, orgs, investors, creators, etc that the game isn’t going anywhere. rocket league now has a confirmed long-term future, and that alone is going to drive more people to invest time, money, and effort into the ecosystem. honestly, the community just needed hope. this announcement proves epic still cares about the product, and that reassurance is massive for the health of the game. It gives players confidence that the passion they pursue everyday will still be around and thriving years from now, which makes pursuing content, esports, and other opportunities around the game feel far more sustainable. and that’s before even talking about what UE6 itself could bring feature-wise or the possibility of UE5 being used as a transition phase beforehand. for the future of rocket league, this was pretty much the best announcement we could’ve gotten. nothing else would’ve matched the hype or restored this much optimism around the game, it’s all a massive snowball effect.
Genuinely so happy with the direction this game is taking. If you care about this games future as much as I do, please tune into the Rocket League stream tomorrow and get prepared for the BIGGEST announcement yet right before Semi-final 2, I promise you wont be disappointed.
We’re so back.🤝
BakkesMod is available on the latest version of Rocket League (non-EAC mode only) and will continue to be supported in future updates! Thank you to the incredible team at @BakkesMod for their support, and thank YOU for your feedback and dedication.
We're back! BakkesMod has been updated to work on the newest version of Rocket League (non-EAC mode only). Psyonix has reached out and offered their support, and together we've found a way for the BM team to sustainably continue providing updates in the future.
We're back! BakkesMod has been updated to work on the newest version of Rocket League (non-EAC mode only). Psyonix has reached out and offered their support, and together we've found a way for the BM team to sustainably continue providing updates in the future.
This update, with Bakkes no longer supporting Bakkesmod, has seriously impacted my job as a RLCS coach.
Hopefully, we can find a solution moving forward.
Please re-tweet for visibility. Thanks!
Easy Anti-Cheat (EAC) is now required for online play in Rocket League on PC. Here’s the rundown of today’s update:
• EAC works in the background to help keep matches fair and competitive – Steam Deck and Linux are supported
• Third-party mods won’t run with EAC enabled, but players can still use them while training or playing offline and LAN matches
• We’ll continue adding QOL features natively to the game (shout out to the community of modders) – we previously added MMR display and Custom Training Randomization, and this update introduces Free Play Team Colors and a new StatsAPI for broadcasters
Read our full blog post to catch all the updates and learn how we’re combating bots, account selling and smurfing: https://t.co/Vs1EI04r8q