my take on the @kilohearts PhasePlant 7th anniversary contest 🥰
no recordings of rain or thunder were used 😁 everything you hear was generated from synthetic sources inside the patch
had a lot of fun working on this, hope you like it!!
Phase Plant is already all over commercial releases from some of the best producers in the game. Its sound, workflow, and unrestricted architecture make it a serious tool for serious creators.
On sale now for just $99!
https://t.co/PEpdZvBh4T
Have you entered our Seven Second Sound contest yet?
Entries close this Friday.
If you don't try, you can't win! 🥰
Get all the info in this blog post.
https://t.co/xDPAlgehqP
For the seventh in our series of Seven Questions for Seven Power Users, we spoke to Amfivolia about procedural soundscapes, ecosystem-inspired synthesis, and making patches that feel alive.
https://t.co/sgGlfctcpq
In our sixth set of seven questions about seven areas of sound design, we spoke to Aaron Wolff about game audio, procedural thinking, and why Phase Plant fits so naturally into interactive sound workflows.
https://t.co/KgDaLgKNld
In our fifth set of seven questions about seven areas of sound design, we caught up with Geoffrey Day of Noise Dept. to talk cinematic sound design, huge spaces, and the expressive side of hybrid patches in Phase Plant.
https://t.co/ydNHEJV9fG
For Halloween 2024, we put together a free collection of Phase Plant presets and made a Backrooms-inspired video to promote it. Feels like an apt time to bring that back, what with the movie being out and the Phase Plant being $100 off.
Grab it: https://t.co/1m7eVYLl2f
I was in a sound design session with @kilohearts’ Filter Table and came across this table called “Buenas Notches” 😂 lol. It’s a Spanish pun that sounds like “Buenas Noches” (“Good night”). 😆