Reconstructing Game development paradigms with natural language
Powered by @KingnetCapital & @SmileCobra_GAME
Live on @solana | @BNBCHAIN | @ton_blockchain
As a creative beginner developer, don't worry about the intricacies of code. Just fine-tune your natural language input, and leave the rest to Kingnet AI.
Simply upload any image, and the system will generate skeleton-based motions within minutes, including over a dozen ready-to-use animations such as walking, attacking, dying, and injured — plug-and-play.
It also supports secondary modification of any body part using natural language, effectively solving the pain points of traditional game character development: lengthy production time and difficult fine-tuning.
Live demo, see for yourself:
Creating games directly with natural language is no longer a dream. This is the world's first editable AI game creation engine.
This is the generation logic of an AP1 game. When a user wants to generate a gothic-style card battle game, after inputting the request, the AI automatically outputs various necessary elements such as game story, style, values, character design, etc., and presents them as visual code.
After the game is created, you can regenerate game character images and directly embed them, as well as adjust complex designs like sound effects, values, levels, and more. In the asset library, you can view the details of every generated asset. The codebase allows professional developers to make secondary modifications.
The game can be played directly, and the code package can be downloaded. Subsequently, with just one window, you can fine-tune the game framework, enabling both novice users and developers to generate finished commercial-grade games.
The revolution is coming.
Fees in TON have dropped 6× — to nearly zero.
Next step — Telegram replaces the TON Foundation as the driving force behind TON and becomes its largest validator.
The focus shifts to tech superiority.
New https://t.co/wedqJMtRqb, new dev tools, new performance upgrades.
Timeline: 2-3 weeks.
AI automated game generation is going through several stages:
• AP1: Framework games — The earliest version of a game, ensuring basic logic runs without errors, with only simple rudimentary graphics. Examples: Match-3, Snake.
• AP2: Tuned games — Fine-tuning the game's visuals based on the initial version. Example: a basic tank game.
• AP3: Simple games — Further enhancement of gameplay and visuals, making the game more engaging. Example: a shooter like Thunderbolt Fighter.
• AP4: Polished games — Strengthening the game's presentation and gameplay mechanics to a shippable standard. At this stage, adventure games with level progression can be generated.
• AP5: Premium games — Refining every aspect of the game — art, technology, and design — to achieve a perfect and enjoyable experience. Multiplayer RPGs become possible at this stage.
• AP6: The ultimate stage — A single AI that can handle all aspects of game development: design, art assets, logic, and more.
We are already at the tipping point of the game generation revolution.
@calilyliu Standalone blockchain games must evolve to unlock greater potential and reach wider audiences.
We're streamlining the entire game production pipeline and genuinely deploying into a borderless global market.
The Magic: Intelligent Attention Router
Kingnet AI routes user demands to the optimal creation path:
• Creator Channel → Custom components
• Preseter Channel → Ready-made templates
• Hybrid Mode → Best of both worlds
No coding required. Just describe, select, generate.
Perhaps someone needs the skills of a Game Agent?
If you were to publish an agent skill library for a specific game (such as Minecraft or the Gym Retro environment) on GitHub, what kind of skill would you want to upload?
GameClaw🎮