Art of Flora is AVAILABLE NOW! 🌸
🌱 A cosy puzzle game based on historical plant art
🫶 20 % are donated to nature conservation
🦾 Big focus on accessibility
🧑🎨 Artist gallery
🎻 Beautiful sounds
🧒Kids mode
Exclusive on the @AppStore
Link below! ⬇️
As a small indie team we are incredibly proud of this achievement:
Researchers of University of Cambridge reviewed 70 focus tools by evidence:
@one_sec_app was the only widely-used app placed in the top tier: “Proven and Scalable.”
At one sec, we have nothing to hide. Running research experiments in one sec is a no-brainer for us.
Honestly: we just want to build the best screen time tools for you – that actually work!
[FB23817205] Regression: DeviceHub should support "Slow Animations"
Apple response: "Thank you for your feedback, it is noted. Engineering has determined that there are currently no plans to address this issue."
@adamlyttleapps Disagree on the first part. There is a big history of weird games that people spend years on building. To name a few successful ones: “Say No! more”, “Hatoful Boyfriend”, “I am bread” and “Goat Simulator”. And there are countless weird ones that were just created for Game Jams.
Celebrating small wins is hardwired into "Achieve," our goal-tracking sample app.
We wanted the simple act of checking off a task to feel like a celebration. Instead of the standard #Material ripple, we used Styles to drop in a custom, high-contrast completion animation—specifically, a brand-colored ring that expands and fades on tap, paired with a subtle pressed-state gradient.
It lets us focus entirely on polishing those custom, rewarding micro-interactions while Material handles the foundation.
#GoogleDesign #MaterialDesign #JetpackCompose #AndroidDev #UXDesign #InteractionDesign