@WeCameAsOmens Thank you! Yeah that’s one of our biggest complaints with arcade games right now. Ruts actually work really well and let you get through the corner a lot quicker than hitting a flat spot and the best part is you don’t slip out of them easily haha
We’re testing out some supercross with realistic track scaling. There’s no better way to do that than testing in real time using the new multiplayer system we showed off last week. I did a lot of bug fixing over the last 7 days, but I managed to sneak in game chat too!
After a few long weeks of hard work, we now have the first version of multiplayer in our game! It integrates with Steam so you don’t have to mess with your router settings for your friends to connect to your server.
We’re great at a lot of things… but audio isn’t one of them. We need your help to raise $5,000 for audio tools, plugins, and licensing. Supporters get perks from your name in the game credits to alpha access. Can’t donate? A follow helps just as much. Link in bio for our Ko-fi!
Whip-It-Wednesday
Still working on the rider animations that were shown off a bit last week. Finally getting the animation transitions and blending in a decent spot so I wanted to show it in action. Still have to do the whip returning animations and fix the elbows/head.
Work has started on the rider whip animations. Here is a peek at a couple steezers😉
A video of them in action will be coming once some of the transitions and blending are cleaned up.
In our game, crashing actually matters.
No more quick resets—when you go down, you get up, run to your bike, and remount. It’s authentic, simple, and promotes cleaner, more thoughtful racing.
We promised this in 2017, and it’s finally in! Let us know what you think!
@Krinsher Couldn’t put it here on X because of character limit, but it’s specifically designed to get rid of the TDR annoyances. The rider automatically stands up and only requires one button press to remount the bike. Definitely needs some work still but already way better than TDR imo.
@krukie59 It will be locked on servers that enable it and any career races if we do that in the future. Otherwise you can opt out. I don’t think you will be crashing a ton like in mxb and mxs though so it might not even be an issue
I’ve been working on whip initiation off of various jump faces the last couple of weeks. It’s been a tricky problem to tackle to make it work on most jump faces and not large berms. For now, ignore everything once the bike leaves the ground - that hasn’t been worked on yet😁
Supercross just entered the chat. I spent the last couple of weeks rewriting the engine/transmission code because the bike was lacking the grunt on the bottom end to make sx viable. Now it’s feeling so good that I got sucked into running laps for an hour straight😅
@BenDickens87 They are separate objects but the rider is a child of the bike. All of the physics are handled by the bikes code estimating where the rider is, but the rider is just visual being driven by inverse kinematics and traditional animation.
@DanielWhysall We’ve thought about it and might in the future. I’m just a firm believer in having a solid product before asking people for money. Not to say crowdfunding is bad, just something I’m not comfortable with.