Everyone's talking about Kunimitsu right now but it seems you guys forgot how Lidia, Victor, Alisa, Eddy and other characters almost remains the same even after the update. The entire roster deserve massive nerfs to their plus frame moves without heat.
Announcement:
After 20 incredible years, I have left Bandai Namco Studios.
Thank you all for your support.
【ご報告】
バンダイナムコスタジオを退職いたしました。20年間、本当にありがとうございました。
#TEKKEN#TEKKEN8#鉄拳8
After playing Kuni for ~3-4hrs her new FC low is the best low in the game, no exaggeration
-12, +5 on hit with auto BT mix and a BT low that does 28dmg and cans the whole situation again, easy BT1+2 safety otherwise
They were cooking for Kuni players lmfao
When working with brand new players, a lot of them expressed frustration at being in the air so long.
"When do I get to play again?" is a very common complaint.
It's easier to learn situations and matchups as well when there's less downtime in the air.
I have a very important question to ask. I'm at least 95% sure that this question has been on all tekken players minds. WHY HAVEN'T THERE BEEN ANY NERFS FOR KING AND ALISA?!?!?!?!?!
I hope that in a future balance patch, Tailspin will be changed so that every character can only use it once per combo.
It’s one of the main reasons combos have become so long, and I think it creates imbalance because some characters can only use it once, some can only use it again after using Heat Burst, while others can use it twice even without Heat Burst.
Hopefully it happens someday…
First impressions from the patch notes, I like it!
No more Heat Regain is really big and properties of some Heat Moves being changed is a good step in the right direction. I'm really happy there's only been nerfs again in this patch which is how it should be.
Alot more is yet to be done which I think should probably be prioritised in this order:
1. System Changes (iWR System being too easy and accessible, SAT in combos, Combo Damage and Length etc)
2. Heat Changes (Heat Smashes being too plus and triggering Stage Gimmicks, Heat Burst bounding, Heat Burst range and tracking, Spike Combos etc)
3. Character Nerfs (King and Nina are still more or less untouched, some moves are too strong e.g. King 322, Guardbreaks, G-Clef strings, Low Heat Smashes etc)
I pray that we get more balance patches even during the tournament season 🥹🙏 #BackToBasics
Second place again at Combo Breaker, just like last year,
I honestly don’t have the words to describe how I feel right now, but Alhamdulillah for everything. Huge thanks to all my fans and to Team Falcons for always supporting me through every moment 💚
Lidia is genuinely one of the worst character designs in Tekken 8. She is the personification of what everyone hates which is stance slop, situations where you're just forced to guess between either ducking or not ducking because a lot of them lock you down with homing--