"Just put up a good fight, dog!" The a-hole dialog options always make me laugh. Games that censor or "just don't go there" with options like this arouse backlash. Obviously I'm not going to pick #3, but it's nice to see it there. Let the player have fun!
The way this is set up, you can't help but think there must be some way to resolve this Grimnir situation peacefully. Pretty big missed opportunity for "choices matter," especially coming so early in ToB.
@OisEucalypt For me it's a definite signal that the game was designed for consoles, and thus most likely twitch-based. Nothing wrong with that if you're in the mood, but I can't help but think those games are sucking all the oxygen out of the room for the genres I prefer!
"God’s own word, open sourced." 🧬
Dr. Moreau doesn't just want to fight the "tyrant code" of evolution—he wants to complete its mission.
Chapter 27 of Trespassers in the Garden of Eden dives headfirst into the grand, dark philosophy of the arena before the ultimate spectacle begins.
Read/Watch "Apocralyptic Teachings" here: https://t.co/2Z909dOAdg
#TrespassersInTheGardenOfEden #SciFiStories #MadScience #AudioDrama #Dystopian
I'm just being facetious with the seal, but hey there's always keyboard commands. It's part of the challenge! :)
Keys left and right move Keen around the playfield.
Key down will make Keen duck. Quack.
Key up will make Keen look upwards.
Ctrl will make Keen jump. Jump height is dependant [sic] on how long the ctrl key was pressed.
Alt will activate/deactivate the pogo stick. Keen keeps on jumping low, but will blast into the air once you press ctrl during pogo mode.
🕹️ Love classic 80s & 90s Sierra adventure games?
On the latest Matt Chat, I’m talking with Anthony S. Anselmo, the founder of Pretty Bird Games and the dev behind School Quest & College Quest! We dive into retro puzzle design, indie dev life, and comedy in gaming.
Watch the full interview here: https://t.co/wnyDR852vR #IndieDev #RetroGaming #Sierra
Anyone playing the new (unofficial) PS:T DLC, Blizzard in Baator? Sure looks neat! I'm very curious what @ChrisAvellone thinks about it.
https://t.co/xSfuqCK2Ux
@g04tn4d0 I'm not able to test conveniently at the moment, but I don't believe so. I think you have to buy it back at a much higher price. I'll check when I get a chance and correct it if I'm wrong.
I never knew that you could sell used wands and rods to merchants and then buy them back fully charged. Question is, is that an exploit that ruins the game? I can rationalize it roleplay wise (it makes sense the merchants would have the means to recharge them).
In a lot of ways this game was closer to the gold box experience than BG, especially in letting you create an entire party and focusing mostly on combat and dungeon crawling. I like the sequel even better! It’s too bad we don’t have an IWD3 in the style of BG3 with TB combat.
26 Years Ago: Icewind Dale was released.
The video game features tactical, party-based combat based on 2e AD&D and sold 400,000 units worldwide within 6 months of release.
#dnd#TBThursday#tbt
https://t.co/JFZHfFLw1U
College Quest is officially out.
After six months of development, my new Sierra-inspired point-and-click adventure game is now available.
https://t.co/kCaE0erzhL
Steam release coming very soon.
#indiedev#gamedev#AdventureGame#PointAndClick#RetroGaming#AGS