New paper pre-print for our HPG23 paper (with @MilJaros and @stefanzellmann) on data-parallel multi-gpu path tracing: https://t.co/jK96hRKjeo. Main thing for this method is just how super simple it actually is.
@KillionaireGFX I created a singularity (something like docker) with CentOS7 and built OpenMoonray in it. Then I took the scene_rdl2 code and ran it under Windows and made it into a library and linked it to Blender. Blender creates an rdla/b and run Moonray. That was the easy part:)
@SHerholz82 Only the diffuse color and the environment map were set. I'm still analyzing the other parameters in Moonray's BaseMaterial and trying to figure out what they do or don't do:) When rendering from Blender I use the sqrt() function for the total number of samples per pixel.
@dddjef I feel like the text from the book by "M. Watt et al." has come alive:) About stability and speed - it is too early to say anything:) About ease of use - lots of parameters to set - my very frequently asked question: What does this parameter do?