I've still been learning each day, just a bit harder to post things when im not sure what to show. most of it is making notes of different things i learn. others is smaller stuff. i learned how to make a tilemap and parallax background
today i learned how to make a combo attack. used Time.time and sub-state machine for the animator. I also used an array for the player to move a bit after each attack. learning how to use a statemachine made lots of these so much easier
#unity#CSharp#learning#indiedev#gamedev
havent posted in a minute, i havent stopped, its just lots of the things im doing hard to show proof and screenshots. but after state machine was finished everything was a lot easier. rn i have basic movement jumping, and now wall sliding and wall jumping #unity#indedev#CSharp
@Sydnus83 this looks absolutely beautiful. i think it would be awesome if later on the npcs would walk and move around to make the palce feel more alive. cant wait to see more updates on this game :D
Today well the past couple of days i have been learning the new input system and boy is it a lot. i learned to use the player statemachine to cycle through animations from idle to movement
#unity#Csharp#indiedev#gamedev
Today im learning about Finite State machines. its still pretty confusing i wont lie. past couple of days i was practicing OOP - Inheritance, polymorphism, encapsulation. i'll move on to the next steps once i fully understand how a fsm works
#unity#CSharp#indiedev#gamedev
Today i learned 3 ways to make cooldowns with timers. time.deltatime, invoke, and Time.time.
I plan to learn Coroutine and Invoke repeat when i wake up
#unity#Csharp#indiedev#gamedev
Today i learned how to detect enemies when attacking, by putting the colliders of the enemies in an array. the start of it being triggered by an animation event
#unity#CSharp#indiedev#gamedev
Today i learned how to use blendtree to configure movement animationed like idle, move, jump, and fall based on the player's linear velocity
#Csharp#unity#gamedev#indiedev
Today i learned how to use gizmo to draw a line, as well as use raycast to detect objects on a specified layer and then use that to keep the player from infinitely jumping in the air in unity C#
#unity#csharp#gamedev#indiedev
It's amazing to hear so much positive feedback on the latest demo update. Huge thanks to everyone who played!
But if you haven't already, now is the best time to try out the game and add it to your wishlist!
#wishlistWednesday#pixelart#steamnextfest