Something crazy just happened.
https://t.co/bLYB4oRyz9 was approved for Basic Launch on CrazyGames, one of the biggest gaming portals in the world.
Since yesterday, the average playtime went from 4 minutes to 8 minutes. IT DOUBLED. IN ONE DAY.
This wasn't me. It's the community that improved the game. Crowdcoding works.
$ARRR
Agentic Crowdcoding became real today.
Two hours ago, I gave two random strangers access to modify https://t.co/bLYB4oRyz9 through https://t.co/Z8DtrRMyzl.
They immediately started creating jobs like crazy.
Now there are 10 concurrent coding sessions fixing bugs and adding new features.
Contributors earn RunHQ points for the work they help create and ship.
Thank you @manervaXJ77 and @LilMakuLove for being the first to jump in.
Ping me on Discord if you want to participate.
Here's another gameplay demo from Booty.
As a player, you get to venture into a massive world of wondrous islands, open seas, hidden resources, and unpredictable encounters.
Form your crew. Build your reputation. Write your own story.
Become a pirate, trader, fisher, hunter, or forager.
Your path is yours to choose.
Nearly 10 years ago, I made a game called https://t.co/MEwKLZ2x1P.
It went mega viral and was making $1k/day from unoptimized ads.
My next game, Booty, is everything I wanted https://t.co/MEwKLZ2x1P to become, but couldn’t build at the time.
Here's a video of Youtuber LazarBeam (23M subscribers) playing the game.
https://t.co/zVFsy6eupi
Fable has unlocked the biggest blockers I had with my Pirate MMORPG game, and release is closer than ever.
- The game supports massive procedurally generated world
- Supporting over 100 concurrent players
- Sailing and Crew management mechanism
- Commodity trading across multiple islands
- Less than 20MB in filesize
For the last two months, I’ve been laser focused on building a product that is now indispensable to my daily workflow, and I think a lot of teams will feel the same once they try it.
Introducing https://t.co/HcDIyIvjRX, a human plus agent collaborative workspace.
Spin up multiple agents, invite human teammates, and have everyone work together in one place. It’s increased our team’s productivity by at least 10x. Every day we find new ways to hand off repetitive work to agents. It’s already driving most of the development and DevOps across several products, including Fishtank itself. More details coming soon...
This multiplayer game runs on a privacy-first, DePIN powered mesh network powered by @solana.
This demo uses 5 validator nodes, each staking $BNTY to participate. They relay traffic, load balance, and identify bad actors. The mesh routes messages without exposing client data.
For developers, this means you can build an online app without deploying any servers. Just load modd.js in your HTML page and it’s ready to sync state with other clients.
Soon, anyone will vibecode a game with a prompt, but multiplayer will still require infrastructure. That’s where @moddio will focus.
Dear BNTY holders, we see you and we have not forgotten you.
Over the past few months we have been focused on @indiedotfun, growing our community and deepening our roots in the @solana ecosystem. With 60+ partners and 23k+ followers, we are now in the strongest position we have ever been to push $BNTY forward.
Today we are announcing our migration to @meteoraag. Meteora has been an exceptional partner and is fully aligned with our vision for the project.
The new token keeps the name BNTY The token is already minted, and the CA is VeED9uNQnFX4fKHeBPKDMPxte5aHMex5eLw5TCeindi
You can swap the old BNTY for new BNTY at https://t.co/dvyMKTjdWA
This swapping LP will remain available for exactly 30 days from now.
Thank you for your patience and support.
Valannia raised 1,200 SOL in 20 hours
Setting a new all-time high for Indie Fun!
> This is what happens when innovative funding meets the world’s most scalable gaming chain
> Indie creators finally get the support they deserve.
And yes… this is only possible on @solana
Here's footage of today's Dungeon Raid.
All visuals are from actual gameplay, no fluff or pre-rendering.
Highlights:
- 10 players raiding together
- Town & Shop
- Trading
- Procedurally generated wilderness & dungeon
- Boss Creep
The playerbase is growing rapidly despite the game being in active development.
TOM will be the greatest MMORPG on @solana.
Nothing motivates us more than watching players enjoying Tales of Meteora.
Thank you players. Your feedback is golden. We will listen, and continue pushing updates.
The private beta has begun, with players already testing the game. This isn't some proof of concept, and we are proud to share what we have built.
As promised, we are Game First, Token Second.
3 years ago, after graduating from @alliancedao, multiple chains approached us for our fundraise. Ultimately, we decided to go with @solana due to their organic approach to building an ecosystem and genuine care for the community.
Today, I sense the same vibe from @MeteoraAG.
Here's the demo of Tales of Meteora, featuring footage from an actual working product. No speculation, false promises, or vaporware.
This is ICM Gamified.
Bounty Town in @talesofmeteora is here!
$BNTY is the native currency, fueling epic quests with real rewards, exclusive to BNTY holders.
Reward SOL distribution is already fully functional.
I'll start giving access to the holders soon.