I'm not sure what to post . . . .
But hey, I did make progress in my studying of 3D graphics programming... I'd say it's fun for sure
Played games (like Payback 2, some racing games) to see some of the concepts I was learning about in action
Did a bit of programming with OpenGL
I'd say I still have a long way to go, and I'm not sure what's next or how long this is going to be for
I had to question everything literally😂
I'd put it out on my GitHub this week
I'm not sure what to post . . . .
But hey, I did make progress in my studying of 3D graphics programming... I'd say it's fun for sure
Played games (like Payback 2, some racing games) to see some of the concepts I was learning about in action
Did a bit of programming with OpenGL
I'd say I still have a long way to go, and I'm not sure what's next or how long this is going to be for
I had to question everything literally😂
I'd put it out on my GitHub this week
I haven't been posting much :)
Cause where I am at now, I am observing and questioning how I had always seen movies and 3D games to be.... sheesh
Yeah, I'm going a lil too in-depth on 3d graphics than I should.🙂
This is what way too much curiosity does to a human. I don't even know how I found myself here.
Let's just say I really wanted to see how pixel artists draw stuffs
But hey....happy bunny, sad bunny gif looks cute😂😂
Spent a lot of time this week and the last week, just purely experiencing, observing and writing down observations
I tried to put some out it on my github cause it seemed like a good idea 3hours ago🙂
https://t.co/TtA2yznTyl
Screens work the exact same way as our vision🧐
So behind every screen are pixels, and these pixels use three colours (RGB: Red, Green, Blue) to create every other colour we see.
Just by adjusting the intensities
It's been 93 days y'all!
I didn't even realise, when I hit 70days sheesh😅
I made progress, though
> went from 1hr to 5hrs daily
> learnt through experiences and not just watching vids
I intend to keep at it for the rest of the year... check back in 2027
I'd study on Operating Systems for 7 hours daily for the next 70 days.
All my resources/material includes
1. Lectures from Universities on YT
2. Papers from Internet Archive/blog post/books on Operating system
3. Other people's codes on GitHub
4. Any fun stuff I see on OS
Drop any resources you recommend guys
Happy to announce to you guys
that my curiosity took over ........ and it WON🙂
So I came across the RGB color model while working with floating-point numbers. I couldn't resist checking it out to understand how I see colours on my screen, and know what it is.
Turns out, we're all being played (when you look at it from an outsider's perspective)
I will share more on this subject as soon as I learn more about it.
Everything I do now, I have to experience it.
Still on the study of floating point and coordinates, and I carried out a physical experiment to test a few things
1. I needed to wrap my head around how my computer can take data and display it with a finite number of pixels 💀
2. Idk, but somehow landed on the subject of light interacting with a surface, I carried out my physical experiment and then wrote it out in plain english and then translated that to C step by step
In the process of thinking this through, asking questions, getting confused, I now see why we need floating point
without it, we're COOKED😂
read the full shenanigans: https://t.co/m06W8E4mjD
Lol
I tried to experience how floating-point precision comes into play when working with coordinates.
So you're looking at two low-precision circles with different angular increments.
From the pic, you'd see that the smoothness of both varies; this is because the smoothness of both circles is directly linked to the precision of the coordinates I used.
Now I understand that the smoothness of a circle is really about how frequently I pick points along the curve.
The pics on the left: I used a smaller angle increment of 0.1. I got more points, and the circle looks smoother.
The pics on the right: I used a larger angle increment of 0.3. I got fewer points, and the circle doesn't look that smooth.