As yi missing your first feels alright but do able for a come back. Now add not drawing a damn unit in g3 π
So close to a playset of champions!! Just one more push πͺπΎ
#skirmish#riftbound#MasterYi
Runes and Rift allows way too many takebacks because players wanna shortcut ... no wonder riftbound players dont know how to play the game when they cant even play legit
Set3 diana is a way stronger deck than set2 draven and we dont even have the banned cards.
3E 0P champion with a follow up turn that forces you to not play an impactful t2 unit is overlooked in strength. Dont you dare miss a t1 play either π₯΄
#Riftbound#Diana
Champion rengar secured π€
MtG Judge Program started π€
Magicon Atlanta and RQHartford groups getting coordinated.! Today was a great day to feel productive
@Doowan_ With no Baron Pit in play, Baron entered the pit upon creating it due to its own replacement effect.
With a Baron Pit in play, Baron will enter base because it no longer meet the replacement requirements.
Another weekend, another @FlexslotMarty dub.
He piloted a Diana deck out of his comfort zone and managed to go 6-1 to split the top 4 of this 96 player event
Deck link below!
@mHufn302@MillThat Once again you are referencing the reminder text not the rules text.
423.1.b says that a stunned will not contribute its might in the combat damage step.
@Sledgehead01@Doowan_ That is correct. Ive mashed two subsections into one transition in my explanation of proceedings. The stun falls of in 317.1 before 317.2 takes place. But at any point stun is applied again within the end step then it will remain stun until the next end phase
@Doowan_ After further guidance of my explanations of yesterday. I was right about the application of stun but wrong about the proceedings of ending a turn.
Stun falls off during the end step (317.1) of the turn not the expiration step (317.2.a).
@Doowan_ Yes. Status effects fall off at the beginning of the end step alongside healing any damage. Aurora triggers after the end step when all of that happens. Since we dont Re-enter the end step of the same turn. The unit will remain stunned until the next players end step
@mHufn302@MillThat Because stun is not a turn base effect like might change , but is a game effect. The stun wouldnt be checked in 317.2.c which oversees the layering of "this turn" effects.
The reminder text says this turn to reflect the showdowns within turn(s) the unit is stunned.
@CRice77000@teosmagic@Doowan_ Im being corrected on my proceedings of end step. As my error was ultimately mashing 317.1 into an immediate follow up of 317.2.a
You would be correct I would be wrong on my own question.