I write about games, movies, and TV.
Author of Indie Game Works.
Words at:
@Independent | @Looper | @SlashGear | @EscapistMag | @ComicBook | @ScreenRant
My book Indie Game Works, showcasing games like #Tunic#Dredge#Ghostboy#SCHiM#Eastward#Cairn#Gris#Ashen#Sable and #Abzu is out today in the UK.
You can order it at most online books retailers and get access to exclusive concept art and interviews with the developers.
@HeartMachineHQ@HeartMachineZ Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
Hyper Light Drifter started as sketches and story fragments Alx Preston worked on for years in his garage with friends, long before @HeartMachineHQ existed as a studio or full production began.
Find out more in Indie Game Works.
https://t.co/i1axUdn6rO
@heartmachinez
@feralcatden Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
Genesis Noir traces to a single Italo Calvino short story, "The Distance of the Moon." @feralcatden's founders started by sketching cosmic characters in charcoal on newsprint before any code was written.
Find out more in Indie Game Works.
https://t.co/RO4gAJ6Ama
@nomadastudiobcn Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
GRIS's team picked "grief" and "unlocking color in a colorless world" as guiding pillars before writing a line of code.
@nomadastudiobcn says the final game barely changed from those first sketches.
Learn more in Indie Game Works.
https://t.co/RO4gAJ6Ama
@WilliamChyr@ManifoldGarden Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
One of Manifold Garden's biggest inspirations wasn't architecture at all โ it was old library catalog cards. @WilliamChyr spent seven years refining that into the game's paper-like look.
Get the full story in Indie Game Works.
https://t.co/RO4gAJ6Ama
@ManifoldGarden
@TWGdevstudio Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
Chicken Police was made almost entirely remotely, with @TWGdevstudio adding team members one-by-one as needed. Voice acting came late โ the team says it's the moment the game truly came alive.
Learn more in Indie Game Works.
https://t.co/RO4gAJ6Ama
@Slow_Bros Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
None of the Harold Halibut team were trained illustrators โ they couldn't even draw the main character on paper. @Slow_Bros started by building tiny sets and puppets by hand on a kitchen table instead.
Indie Game Works contains more behind-the-scenes
https://t.co/RO4gAJ6Ama
@GamesCircus Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
Silt's entire art style started as traditional pen-and-paper drawings โ @GamesCircus only moved to digital art once it became clear paper was too slow to keep production moving.
Learn more about Silt and other titles Indie Game Works.
https://t.co/RO4gAJ6Ama
@TbDxn@furcula Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
Morsels began as a rougher GameMaker prototype with oversized pixels before @TbDxn rebuilt it in Unity. His aesthetic goal: to create creatures that look like "an extra in The Dark Crystal."
Read more about the game in Indie Game Works
https://t.co/RO4gAJ6Ama
@furcula
@LovelyHellplace Buy it here:
๐บ๐ธ https://t.co/ZUQMlDBrX8
๐ฌ๐ง https://t.co/HlQX0nlw4h
๐ซ๐ท https://t.co/NXMKqZeKl4
๐ A limited edition version from Read-Only Memory with an alternative cover and handmade slipcase is also available here: https://t.co/ueW3pcigGg
Dread Delusion's core concept began as a "fantasy Matrix" โ @LovelyHellplace built the entire world as the dream of a slumbering god. Some real locations were even scouted in southern France.
Find out the full story in Indie Game Works.
https://t.co/RO4gAJ6Ama
Hi @Chris_Suth, I'm currently working on a book proposal and wanted to speak to you about it to get some input from your days at Rare. Could you send me a DM so we can discuss further?
@MartyTheElder Hey @MartyTheElder. I'm working on a project pitch about the history of Halo and I'd love to speak to you about it. Would you be able to send a DM so we can discuss further?