Hey everyone! I'm Negm, a solo dev from Egypt 🇪🇬
it is my first #solodevsurvivor with my monster-taming action-rpg game, Summoner Tale,
It has been quite a journey doing my game on the side with my daily job and family stuff but here I am still standing 😁
I share more insights and development progress every week 🔥
Wishlist on Steam: https://t.co/0CvjVSUTeW
Summoner's Tale now supports Japanese! 🇯🇵
We're so happy to bring our monster-taming action RPG to Japanese players. Thank you for your support!
#ゲーム制作#インディーゲーム#IndieGameDev
✨ LumenTale: Memories of Trey is available NOW on Nintendo Switch and Steam! ✨
Embark on a new adventure in the world of Talea and join Trey on his journey to recover his lost memories 🌌
Choose where your journey begins between the technological Logos and the mystical Mythos, capture powerful Animon with your Holoken, and face strategic turn-based battles against powerful Lumen ⚔️
🎮 Your adventure starts today!
Hey everyone! I'm Negm, a solo dev from Egypt 🇪🇬
it is my first #solodevsurvivor with my monster-taming action-rpg game, Summoner Tale,
It has been quite a journey doing my game on the side with my daily job and family stuff but here I am still standing 😁
I share more insights and development progress every week 🔥
Wishlist on Steam: https://t.co/0CvjVSUTeW
@starhoundstudio Great question! Each monster has an info screen that shows all its attacks with their range, power, and details. So players can study their squad before jumping into battle and plan around positioning.
@starhoundstudio Thanks! 🙏 The biggest change is the new attack strategy system. Monsters now choose their attacks based on range and positioning, so every fight feels different depending on where you stand.
Hello Fellows #indiedevs it's #trailertuesday 💥
I wanna see your Great work either trailers, teasers or updates to your games 😁
🔁Like & RT this tweet
💬Reply with your Game
🔥Follow and Encourage all great people in our community
#gamedev#indiegame#IndieGameDev#indiedev
Cutscenes are hard. Especially as a solo dev. 😅
But telling the story visually is worth every hour. Here's 15 seconds from a combat cutscene in Summoner's Tale. Not perfect, but mine. ⚔️
#IndieGameDev#ShowcaseThursday
Cutscenes are hard. Especially as a solo dev. 😅
But telling the story visually is worth every hour. Here's 15 seconds from a combat cutscene in Summoner's Tale. Not perfect, but mine. ⚔️
#IndieGameDev#ShowcaseThursday
Cutscenes are hard. Especially as a solo dev. 😅
But telling the story visually is worth every hour. Here's 15 seconds from a combat cutscene in Summoner's Tale. Not perfect, but mine. ⚔️
#IndieGameDev#ShowcaseThursday