My wrestling sim, TNM, was released to the world 30 years ago this year. Its match play-by-play has been generated by what we call "AI" today since day one. So I feel qualified to say that this technology has no path to AGI. You can choose in training to overfit your model (1/3)
@OrevaZSN AI is a great productivity tool in the hands of somebody who knows what they are doing in specific areas of business and science. In virtually all other cases, "garbage in, garbage out" applies. YMMV. In other words, we'll be fine once the hype cycle passes.
@JCup2013 Don't sleep on Mark Davis. He reminds me so much of a combination of Stan Hansen and Dr. Death. And these guys were on almost every show for decades.
Was asked on a podcast the other day why TNM uses random numbers in its match generation engine if I say it's always been driven by AI since the 1990s. It's simple: every AI, every LLM uses them internally or the same input conditions would always generate the same output.