Thatโs like saying thereโs no such thing as original CGI content. Iโm working on an entire movie made by ai. I wrote it myself, created the characters, their outfits, the filming sets all from scratch with assistance of ai. Didnโt use anyoneโs art, stories etc. everything down to my camera angles in it are completely original. So yes there is original ai content.
Made with my iPhone and a bit of imagination using #ai & using https://t.co/AkQaVFVuPB My prompt for this below:
EDIT VIDEO 1.
TOTAL LENGTH: EXACTLY 25.07 SECONDS.
FINAL OUTPUT: EXACTLY 24 FPS.
VIDEO 1 = ABSOLUTE MASTER FOOTAGE.
VIDEO 1 AUDIO = ABSOLUTE MASTER AUDIO.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) = established baby pterodactyl character.
BRACHIOSAURUS = same established massive adult Brachiosaurus from previous scenes.
THIS IS AN EDIT OF THE EXISTING VIDEO 1.
DO NOT RECREATE VIDEO 1.
DO NOT GENERATE A DIFFERENT PERFORMER.
DO NOT REPLACE THE ORIGINAL PERFORMANCE.
DO NOT REPLACE THE ORIGINAL CAMERA MOVEMENT.
DO NOT REPLACE THE ORIGINAL VOICE.
ONLY INTEGRATE:
1. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) on the performer's LEFT SHOULDER
2. the established Brachiosaurus behind/near the performer
3. the physical cracker interactions
4. the Brachiosaurus sneeze and resulting goo
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ORIGINAL VIDEO / PERFORMANCE LOCK
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KEEP THE ACTUAL VIDEO 1 FOOTAGE AS THE MASTER.
Preserve the performer's exact:
face,
identity,
hair,
beard,
skin,
clothing,
tattoos,
body,
hands,
expressions,
eye movements,
mouth/lip movements,
gestures,
cracker movement,
body movements,
camera position,
camera angle,
camera motion,
handheld shake,
micro-shake,
timing,
and complete original performance.
DO NOT reinterpret his movements.
DO NOT invent new hand movements.
DO NOT alter his existing reaction to accommodate the sneeze.
Generated elements must conform to the ORIGINAL SOURCE PERFORMANCE.
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ORIGINAL AUDIO โ ABSOLUTE LOCK
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KEEP VIDEO 1'S COMPLETE ORIGINAL AUDIO TRACK FROM 0:00โ25.07.
DO NOT regenerate the performer's voice.
DO NOT replace his voice.
DO NOT clone his voice.
DO NOT recreate his dialogue.
DO NOT remove commentary.
DO NOT rewrite commentary.
DO NOT shorten commentary.
DO NOT move dialogue.
DO NOT change dialogue timing.
DO NOT change pitch, cadence, pronunciation or microphone characteristics.
EVERY ORIGINAL WORD AND REACTION REMAINS AT ITS EXACT SOURCE TIMESTAMP.
Generated creature sounds are ADDITIVE ONLY.
ORIGINAL SOURCE AUDIO ALWAYS HAS PRIORITY.
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@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) โ LEFT SHOULDER LOCK
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@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) is physically perched on the performer's LEFT SHOULDER for the ENTIRE 25.07-second sequence.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) remains approximately 10 INCHES TALL.
SAME @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
SAME SIZE.
SAME PROPORTIONS.
SAME LEFT SHOULDER.
Preserve his established:
head,
small beak,
large expressive but realistic eyes,
developing crest,
skin,
coloration,
markings,
tiny wings,
wing membranes,
legs,
feet,
claws,
and juvenile proportions.
He remains physically anchored to the LEFT shoulder with:
correct foot contact,
tiny claw placement,
realistic weight,
balance,
contact shadows,
body inertia,
and natural occlusion.
He may blink, tilt his head, make tiny balancing movements and react naturally.
DO NOT resize him.
DO NOT move him to another shoulder.
DO NOT let him fly away.
DO NOT make him disappear.
DO NOT make him float.
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BRACHIOSAURUS โ SAME ESTABLISHED CHARACTER
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Use the SAME massive adult Brachiosaurus established in the previous shots.
Approximately 40โ45 FEET TALL AT THE HEAD.
Preserve its established:
massive body,
huge legs,
long upright neck,
small head,
gray-brown / olive natural coloration,
realistic prehistoric skin,
and enormous scale.
DO NOT shrink the Brachiosaurus to fit frame.
The Brachiosaurus is physically CLOSE BEHIND the performer and @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
It is peacefully grazing.
Its body orientation places it behind them, calmly eating grass.
It is NOT threatening them.
It is NOT hunting them.
It is NOT behaving aggressively.
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0:00โ1.00 โ CRACKER COMES OUT
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During the opening second:
preserve the source performer's EXACT movement as he pulls a cracker from his pocket.
DO NOT replace the hand.
DO NOT change which pocket he uses.
DO NOT invent a different cracker movement.
The cracker should remain physically consistent in:
size,
shape,
orientation,
color,
and position.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) notices the cracker.
He becomes subtly curious.
Tiny head tilt.
Eyes track the cracker.
Small interested movement toward it while remaining on the LEFT shoulder.
The Brachiosaurus remains behind them peacefully grazing.
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1.00โ4.06 โ OFFERING CRACKER TO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d)
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The performer offers the cracker toward @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) according to the EXACT existing source hand movement.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) remains perched on the LEFT shoulder.
He becomes increasingly interested.
Use subtle believable baby-animal behavior:
watching cracker,
tiny head movements,
small sniffing/inspection motion,
slight forward lean,
gentle blinking.
DO NOT make him immediately eat.
DO NOT make him leave the shoulder.
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4.06 โ @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) TAKES A HUGE BITE
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At EXACTLY approximately 4.06 seconds:
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) suddenly takes a surprisingly HUGE BITE from the cracker.
This should be an adorable comedic beat.
His little beak physically contacts the cracker.
He bites off a noticeably large piece relative to his tiny body.
The cracker must visibly lose the corresponding piece.
DO NOT regenerate a whole cracker immediately afterward.
Maintain cracker continuity.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) then begins chewing the piece.
Cute but PHOTOREALISTIC.
Tiny jaw/beak movement.
Happy interested baby-animal energy without human facial expressions.
A few VERY SMALL realistic cracker crumbs may fall.
NO cartoon crumb explosion.
NO exaggerated animation.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REMAINS ON THE LEFT SHOULDER.
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4.06โ12.03 โ @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) CHEWS / BRACHIOSAURUS GRAZES
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Preserve the performer's complete source performance.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) finishes chewing his large bite.
He may:
blink,
make tiny chewing movements,
look toward remaining cracker,
make a tiny satisfied head movement.
The Brachiosaurus remains close behind them.
It is peacefully eating grass.
Show realistic herbivore behavior:
slow neck movement,
head lowered toward grass,
slow chewing,
occasional weight shift,
subtle breathing.
Its enormous size remains obvious.
NO aggression.
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12.03 โ CRACKER OFFERED TO BRACHIOSAURUS
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At EXACTLY approximately 12.03 seconds:
preserve the source performer's EXACT hand/arm movement as he offers the remaining cracker toward the enormous Brachiosaurus.
DO NOT change the performer's movement.
The Brachiosaurus notices the cracker.
It slowly and curiously moves its enormous head toward the offered cracker.
CRITICAL SCALE:
The Brachiosaurus head is HUGE compared with the performer's hand and cracker.
DO NOT shrink its head to make the interaction easier.
The performer should look extremely small beside it.
The dinosaur remains gentle and curious.
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12.03โ14.07 โ BRACHIOSAURUS INVESTIGATES CRACKER
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The Brachiosaurus slowly lowers/brings its head close enough to inspect the cracker.
Its movement is:
slow,
heavy,
curious,
gentle.
The nostrils approach the cracker.
The huge animal sniffs cautiously.
Use subtle nostril movement and breathing.
The cracker may move VERY slightly from the dinosaur's breath.
DO NOT have it eat the cracker.
DO NOT have it bite the performer.
DO NOT make it aggressive.
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14.07 โ BRACHIOSAURUS SNIFFS CRACKER
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At EXACTLY approximately 14.07 seconds:
the Brachiosaurus takes a clear sniff of the cracker.
Immediately after the sniff, something begins irritating its enormous nostrils.
THIS IS THE SETUP FOR THE COMEDIC SNEEZE.
The Brachiosaurus does NOT sneeze immediately at 14.07.
First create a short, recognizable PRE-SNEEZE BUILDUP.
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14.07โ16.14 โ MASSIVE PRE-SNEEZE BUILDUP
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Immediately after sniffing:
the Brachiosaurus begins preparing to sneeze.
Make this visually recognizable but realistic.
The huge nostrils twitch.
Its breathing changes.
Small involuntary head movement.
Another nostril twitch.
Its eyes briefly narrow/blink.
Its enormous head subtly pulls back.
A deep inhalation begins.
The neck and head show physical tension from the incoming sneeze.
This should create a funny moment where the audience realizes:
"OH NO."
DO NOT sneeze early.
BUILD THE ANTICIPATION FROM 14.07 UNTIL 16.14.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) remains on the LEFT shoulder.
He can become subtly confused/alert:
tiny head tilt,
blink,
slight wing adjustment.
DO NOT make @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) leave the shoulder.
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16.14 โ MASSIVE BRACHIOSAURUS SNEEZE
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At EXACTLY approximately 16.14 seconds:
THE BRACHIOSAURUS SNEEZES.
The sneeze is:
sudden,
enormous,
powerful,
wet,
unexpected,
and VERY FUNNY.
The enormous head makes a believable involuntary forward sneeze motion.
Generate a powerful burst of GREENISH-WHITE DINOSAUR NASAL MUCUS / SALIVA.
The material is:
pale greenish-white,
semi-translucent,
wet,
slimy,
stringy in places,
slightly foamy in places,
viscous,
physically believable.
NOT neon green.
NOT glowing.
NOT blood.
NOT vomit.
NOT feces.
NOT gore.
This is disgusting but comedic dinosaur sneeze mucus.
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SNEEZE TRAJECTORY / PHYSICS
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The sneeze spray must originate physically from the Brachiosaurus's nostrils/mouth area.
It travels through REAL three-dimensional space toward the performer and @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
Use realistic:
spray trajectory,
droplet size variation,
larger mucus strands,
smaller wet droplets,
momentum,
gravity,
depth,
motion blur,
occlusion.
The goo must NOT simply appear magically on the performer.
THE AUDIENCE SHOULD SEE THE SPRAY TRAVEL FROM THE DINOSAUR TO THEM.
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16.14 โ PERFORMER AND @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) GET COVERED
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The huge sneeze blasts BOTH the performer AND @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
A ridiculous amount of greenish-white mucus lands across the performer.
Depending on source framing, physically coat visible areas such as:
hair,
forehead,
face,
beard,
shoulders,
shirt/clothing,
arms,
and nearby body surfaces.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) ALSO gets covered because he is still physically sitting on the performer's LEFT shoulder.
The mucus may coat portions of:
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d)'s head,
crest,
beak,
tiny wings,
body,
and feathers/fuzz/skin surfaces appropriate to his established design.
IMPORTANT:
DO NOT completely obscure the performer's face.
His identity and expressions must remain recognizable.
DO NOT deform his face.
DO NOT change his mouth/teeth.
The goo is an OVERLAY physically landing on the EXISTING performer.
DO NOT regenerate the performer after impact.
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@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REACTION TO SNEEZE
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@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) is surprised by the sudden blast.
Use a quick but believable baby-animal reaction:
rapid blink,
brief tiny wing flutter,
small startled body movement,
little head shake.
BUT:
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) DOES NOT FLY AWAY.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) DOES NOT FALL OFF.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REMAINS ON THE LEFT SHOULDER.
Afterward he can look confused and slightly pathetic while covered in goo.
This should be extremely funny because the tiny baby creature trusted the performer and now BOTH of them are covered.
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16.14โ25.07 โ AFTERMATH
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Preserve the performer's EXACT ORIGINAL SOURCE REACTION and camera movement after the sneeze.
DO NOT replace his reaction.
DO NOT invent a new reaction.
The mucus remains physically present on the performer and @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) for the rest of the shot.
CONTINUITY IS CRITICAL.
DO NOT make the goo disappear.
DO NOT magically clean them.
DO NOT reset clothing.
DO NOT reset @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
The mucus can naturally:
drip slowly,
stretch slightly,
slide under gravity,
cling to hair,
cling to clothing,
cling to @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
Keep it believable.
The Brachiosaurus recovers from its sneeze.
It can make a small head shake/blink and then look completely innocent.
THIS IS FUNNIER IF THE BRACHIOSAURUS ACTS LIKE NOTHING HAPPENED.
It may casually return toward grazing afterward.
NO second sneeze.
NO attack.
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COMEDY TONE
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PLAY THE EVENT STRAIGHT.
DO NOT make the scene cartoonish.
The comedy comes from:
tiny @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) taking a ridiculously big cracker bite,
the performer deciding to offer the same cracker to an enormous Brachiosaurus,
the dinosaur innocently sniffing it,
the audience recognizing the incoming sneeze,
and then the completely disproportionate amount of disgusting mucus covering both of them.
THE MORE PHOTOREALISTIC THE EVENT LOOKS, THE FUNNIER IT IS.
No cartoon effects.
No comedy sound effects.
No exaggerated reaction generated for performer.
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LIGHTING / COMPOSITING
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KEEP VIDEO 1'S ORIGINAL LIGHTING.
Integrate the Brachiosaurus, @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) and mucus into the source footage.
Match:
white balance,
exposure,
color temperature,
contrast,
shadow softness,
black levels,
highlight rolloff,
green environmental bounce,
camera sharpness,
and motion blur.
Mucus must respond to existing lighting.
Wet areas should have subtle natural specular highlights.
No CGI glow.
No compositing halos.
No artificial rim light.
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CAMERA โ ABSOLUTE LOCK
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USE VIDEO 1'S ACTUAL CAMERA FOOTAGE.
ONE PERSON.
ONE PHONE.
ONE CONTINUOUS TAKE.
NO third-person camera.
NO cutaway.
NO alternate angle.
NO cinematic close-up.
NO dinosaur POV.
NO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) POV.
NO stabilization.
NO gimbal.
NO slow motion.
NO cuts.
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FINAL AUDIO LOCK
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KEEP THE COMPLETE ORIGINAL VIDEO 1 AUDIO.
Generated audio may ONLY add subtle:
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) cracker bite/chewing,
Brachiosaurus grazing,
Brachiosaurus sniff at 14.07,
deep inhale during 14.07โ16.14,
massive wet sneeze at 16.14,
wet splatter,
and natural pasture ambience.
ALL GENERATED SFX MUST SIT UNDER THE ORIGINAL VOICE.
IF GENERATED AUDIO INTERFERES WITH THE PERFORMER'S ORIGINAL VOICE:
REDUCE OR REMOVE GENERATED AUDIO.
NEVER REMOVE OR REGENERATE THE ORIGINAL VOICE.
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FINAL HARD LOCK
==================================================
TOTAL LENGTH: EXACTLY 25.07 SECONDS.
FINAL OUTPUT: EXACTLY 24 FPS.
VIDEO 1 = MASTER FOOTAGE.
VIDEO 1 = MASTER PERFORMANCE.
VIDEO 1 = MASTER CAMERA.
VIDEO 1 AUDIO = MASTER AUDIO.
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d):
LEFT SHOULDER THE ENTIRE SHOT.
APPROXIMATELY 10 INCHES TALL.
SAME SIZE EVERY FRAME.
BRACHIOSAURUS:
SAME ESTABLISHED MASSIVE ADULT.
APPROXIMATELY 40โ45 FEET TALL.
CLOSE BEHIND PERFORMER.
PEACEFULLY GRAZING.
0:00โ1.00:
performer pulls cracker from pocket.
1.00โ4.06:
performer offers cracker to @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
4.06:
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) takes a HUGE BITE from cracker.
4.06โ12.03:
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) chews while Brachiosaurus grazes behind them.
12.03:
performer offers remaining cracker to Brachiosaurus.
14.07:
Brachiosaurus sniffs cracker.
14.07โ16.14:
VISIBLE PRE-SNEEZE BUILDUP.
NOSTRIL TWITCH.
BLINK.
DEEP INHALE.
HEAD PULLS BACK SLIGHTLY.
DO NOT SNEEZE EARLY.
16.14:
MASSIVE BRACHIOSAURUS SNEEZE.
GREENISH-WHITE WET DINOSAUR MUCUS BLASTS ACROSS BOTH THE PERFORMER AND @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d).
@[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REMAINS ON LEFT SHOULDER.
16.14โ25.07:
PRESERVE EXACT SOURCE REACTION.
GOO REMAINS VISIBLE AND NATURALLY DRIPS.
BRACHIOSAURUS RECOVERS AND ACTS INNOCENT.
NO SECOND SNEEZE.
NO ATTACK.
NO OTHER DINOSAURS.
NO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) FLYING AWAY.
NO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) RESIZING.
NO REGENERATED PERFORMER.
NO REGENERATED HUMAN VOICE.
NO CAMERA REPLACEMENT.
NO CUTS.
KEEP ACTUAL VIDEO 1 FOOTAGE AND AUDIO.
FINAL OUTPUT: EXACTLY 24 FPS.
```
The **2-second pre-sneeze from 14.07 โ 16.14** is important. Iโd keep that instead of making him instantly sneeze after sniffingโthe audience gets just enough time to see the nostrils twitch and realize what's about to happen before you and Garlic get absolutely blasted.
As someone who has been making content on YouTube for several years & builds stories through filming and editing, I know how much work you put into this. Ai or Cgi it still takes a lot of creativity and editing. People think itโs so easy until they try and fail. You legit made a masterpiece.
@Eric_M_Stevens Animated movies are basically prompted. No matter what it still takes creativity. Pixar has been making movies like this for a long time and many people sit in theaters to watch them. Even Avatar used hybrid Ai characters.
The internet isnโt ready yet for creative Ai filmmaking & how massive these tools are available today. This was only available to big budget film studios for hundreds of millions of dollars & now available to almost everyone. That said; just because you have a creative a tool, doesnโt make you creative. Ai films are the future & the creative storytellers will rise.
Made an original #FNAF style hybrid vlog in an indoor waterpark (pool rooms) I created with terrifying characters using @higgsfield Took me 12 days to create & thousands but itโs pretty insane.