Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.
OpenUSD v26.05 has arrived. 🙌
Read how this release brings improvements across build and deployment for teams building real-world USD pipelines.
🔗 https://t.co/ny26b91b8R
Have you heard the latest AOUSD updates?
👏 7 new general members: @aras_plm, @BoozAllen, C-Infinity, Mobiltech, @Qualcomm, @SGDLinnovation, and @XGRIDS_OFFICIAL
👏1 new Interest Group
👏Significant industry momentum
Read the full press release 👉https://t.co/pXsdAVVJDb
OpenUSD v26.03 is here. 🙌
✔️Faster performance
✔️ Browser-based USD workflows
✔️ More flexible data editing
Explore what’s new 👉https://t.co/pCraQPNiNG
2025 was a landmark year for OpenUSD. 👏
✔️ Membership growth
✔️ Expanded Interest Groups
✔️ OpenUSD improvements
Read the blog written by Steve May, CTO of @Pixar & chairperson of #AOUSD, to lean more: https://t.co/L3sVMn19Mq
OpenUSD Core Spec 1.0 defines the universal language for building 3D worlds & delivers:
👏 Seamless integration
👏 Lower costs
👏 A production-proven foundation
News: https://t.co/SNZE4fvwkt
Contribute: https://t.co/SNZE4fvwkt
What a quarter for AOUSD members. 🤩
From festival debuts and pro certs to lunar XR twins and AI factories, members @Pixar, DigitalFish, @NVIDIA, Pickford, @TrimbleCorpNews and @Spatial_io are continuing to advance OpenUSD.
Read the blog. https://t.co/jzbljiLQxn
Something shiny to kick off your weekend ✨
OpenUSD v25.11 has been released and is now available on GitHub! 🚀
See the CHANGELOG here → https://t.co/Vvf8nrFVkn
OpenUSD v25.08 has just been released on GitHub! This version contains a number of exciting new features, including an initial preview of OpenExec. See the release notes for more details.
https://t.co/wl196Pwybn
The OpenUSD v25.08 release has been pushed to address some last issues. A new release candidate has been published on GitHub under the v25.08-rc2 tag.
The release is now scheduled for this Thursday, July 31st. See you then!
Going to SIGGRAPH this year? We’re hosting our annual Pixar Open-Source Meetup on Monday, Aug 11, 2-4 PM! We’ll share updates and plans, try to get in some good audience discussion and showcase fun USD tips & tricks. Hope to see you there! 😊
Hi everyone! The release candidate for OpenUSD v25.08 is now available on GitHub under the v25.08-rc1 tag. Please refer to the CHANGELOG to see what's new in this release.
v25.08 is scheduled for release next Tuesday, July 29.
https://t.co/ttHnh0XAz3
Meet our latest #OpenUSD Visionary: Joe Bohman, EVP of PLM Products at @Siemens Digital Industries Software👏Learn how Joe is steering the integration of USD into industrial workflows, helping to bridge the gap between physical and virtual worlds at scale. https://t.co/ltJet80cxR
Unlock #OpenUSD v25.05. 🔓
Accelerate your #3D workflows with these new features:
➡️ Accessibility through the AccessibilityAPI schema
➡️ Support for animation splines in attribute value resolution
➡️ Improvements for Color Spaces
🔗https://t.co/vRo1MArqi3
Hope folks had a good weekend! The release candidate for OpenUSD 25.05 is now available on GitHub under the v25.05-rc1 tag 🚀
25.05 is scheduled for release next Monday, April 28th. Check out the CHANGELOG to see what's new in this release! 🎉 https://t.co/hXc8b1wnqc